Difference between revisions of "Haldour"

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(Spells and Spell-like Abilities)
(Weapons and Armor)
 
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==Weapons and Armor==
 
==Weapons and Armor==
 +
 +
Armor: Chain mail
 +
 +
*Light crossbow
 +
**+6 to hit
 +
**1d8+2 piercing damage
 +
**20 bolts
 +
**Range: 80/320
 +
 +
*Greatsword
 +
**+3 to hit
 +
**2d6+1 Slashing
 +
 +
*Greataxe
 +
**+3 to hit
 +
**1d12+1 slashing
  
 
==Possessions, Mundane==
 
==Possessions, Mundane==

Latest revision as of 06:44, 11 September 2014

Character in Seven Seas of Rhye


Stat Block[edit]

STR DEX CON INT WIS CHA
12 15 16 8 12 13
+1 +2 +3 -1 +1 +1


  • Proficiency bonus: +2
  • Total Hit Points: 13
  • Passive Perception: 13
  • Armor Class: 16

Proficiencies and Skills[edit]

  • Acrobatics (Dex) +2
  • Animal Handling (Wis) +1
  • Arcana (Int) -1
  • Athletics (Str) +3
  • Deception (Cha) +1
  • History (Int) -1
  • Insight (Wis) +1
  • Intimidation (Cha) +3
  • Investigation (Int) -1
  • Medicine (Wis) +1
  • Nature (Int) -1
  • Perception (Wis) +3
  • Performance (Cha) +1
  • Persuasion (Cha) +1
  • Religion (Int) -1
  • Sleight of Hand (Dex) +4
  • Stealth (Dex) +2
  • Survival (Wis) +1


  • Saving Throws: Strength, Constitution
  • Languages: Common, Dwarvish
  • Tools: Brewer's Supplies, Navigator's tools, Vehicles (water)
  • Weapons and Armor: All

Features[edit]

  • Dwarven Resiliance: Advantage on saving throws against poison, resistance against poison damage
  • Fighting Style—Archery: +2 bonus to attack rolls made with ranged weapons
  • Second Wind: Regain 1d10+1 HP, 1/rest.

Weapons and Armor[edit]

Armor: Chain mail

  • Light crossbow
    • +6 to hit
    • 1d8+2 piercing damage
    • 20 bolts
    • Range: 80/320
  • Greatsword
    • +3 to hit
    • 2d6+1 Slashing
  • Greataxe
    • +3 to hit
    • 1d12+1 slashing

Possessions, Mundane[edit]

Possessions, Treasure[edit]

Possessions, Magical[edit]