Difference between revisions of "WFRP2e 2525 Albrecht Mueller"
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− | + | Ambidextrous (no penalty for using a weapon in his secondary hand) | |
− | + | Coolheaded (+5 Willpower) | |
− | Disarm | + | Disarm |
− | + | Lightning Reflexes (+5 Agility) | |
− | + | Menacing (+10 to Intimidate and torture checks) | |
− | + | Quick Draw (can use the ready action as a free action once per round) | |
− | + | Sharpshooter (+20 Aim bonus to missile weapons) | |
− | + | Specialist Weapon Group (Cavalry), | |
− | + | Street Fighting (+10 to unarmed WS checks, +1 to unarmed damage) | |
− | Mighty | + | Strike Mighty Blow (+1 to damage rolls) |
− | + | Strike to Stun | |
− | + | Wrestling (+10 to WS and Strength on all grapple checks) | |
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= Trappings = | = Trappings = |
Revision as of 08:19, 8 December 2014
Sir Albrecht Müller
Contents
Characteristics
WS | BS | S (SB) | T (TB) | Ag | Int | WP | Fel | W | A | M | Mag | FP | IP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
67 | 53 | 49 (5) | 45 (4) | 49 | 38 | 56 | 50 | 12 | 3 | 4 | 0 | 2 | 2 |
Skills
Academic Knowledge (Strategy/Tactics),
Animal Care
Command
Common Knowledge (the Empire, Tilea, Kislev, the Chaos Wastes)
Consume Alcohol
Dodge Blow
Drive
Gamble
Gossip
Haggle
Intimidate
Perception
Secret Language (Thieves' Tongue, Battle Tongue)
Speak Language (Reikspiel, Tilean)
Swim
Talents
Ambidextrous (no penalty for using a weapon in his secondary hand)
Coolheaded (+5 Willpower)
Disarm
Lightning Reflexes (+5 Agility)
Menacing (+10 to Intimidate and torture checks)
Quick Draw (can use the ready action as a free action once per round)
Sharpshooter (+20 Aim bonus to missile weapons)
Specialist Weapon Group (Cavalry),
Street Fighting (+10 to unarmed WS checks, +1 to unarmed damage)
Strike Mighty Blow (+1 to damage rolls)
Strike to Stun
Wrestling (+10 to WS and Strength on all grapple checks)
Trappings
Shield
Riding Horse with Saddle and Harness
Main Gauche
Rapier
BC Hand Weapon ("Hordebreaker", Gromril Battleaxe)
BC Great Weapon (Elven Battleaxe)
BC Elfbow
BC Hochland Long Rifle
BC Pistol x2
Crossbow Pistol w/ 10 bolts
Best Craftsmanship Hand Weapon (Longsword)
4 Throwing Knives/Stars Heavy Armour (Full Plate Armour) 10 yards of Rope
56 gc
Best Craftsmanship Wide-Brimmed Hat (10 gc)
Best Craftsmanship Knuckledusters (10 gc)
Bolas x5 (35s)
Healing Draughts x5 (25gc)
Isolde typically goes around with her sword, axe, pistols and armor, along with the knuckledusters and bolas for subduing the enemy. The long weapons like the elven battle-axe, long rifle and elfbow are kept on her horse's back until they're needed.