Difference between revisions of "Everbert"
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Guardmage - Can wear leather armor. | Guardmage - Can wear leather armor. | ||
− | == Equipment == | + | == Equipment (34 lbs) == |
− | *Leather armor | + | *Leather armor (15 lbs) |
+ | *Dagger (1 lb, on belt) | ||
+ | *Sling (on belt) | ||
*Belt pouch | *Belt pouch | ||
− | + | *Bullets x10 (10 lbs, in pouch) | |
− | + | *Backpack (8 lbs) | |
− | *Bullets x10 (in pouch) | + | **Lantern (hanging off pack) |
− | *Backpack | + | **Oil flask x4 |
− | *Lantern (hanging off pack) | + | **Trail rations x7 |
− | *Oil flask x4 | + | **Waterskin |
− | *Trail rations x7 | + | **Spellbook |
− | *Waterskin | ||
− | *Spellbook | ||
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==Spells== | ==Spells== |
Revision as of 18:56, 3 February 2015
A character in the Barrowmaze Labyrinth Lord Campaign.
Everbert
- Alignment Magic-User 1
- XP: 1,327/2,501
- Backstory: TBD by the DM?
Attributes
- 13 STR (+1 to hit, dmg)
- 13 DEX (-1 AC, +1 missile to hit, +1 initiative)
- 12 CON
- 10 INT
- 11 WIS
- 11 CHA
Combat
- HP: 2/2
- AC: 7/7
- Attack: THAC0 18 (includes +1 STR/DEX bonus)
- Movement: 120'/40'
- Treasure-bearing movement:
- Saves:
- 13 Death Ray or Poison
- 13 Magic Wands
- 13 Paralysation or Petrification
- 16 Dragon Breath
- 14 Rod, Stave, or Spell:
Class Abilities
Guardmage - Can wear leather armor.
Equipment (34 lbs)
- Leather armor (15 lbs)
- Dagger (1 lb, on belt)
- Sling (on belt)
- Belt pouch
- Bullets x10 (10 lbs, in pouch)
- Backpack (8 lbs)
- Lantern (hanging off pack)
- Oil flask x4
- Trail rations x7
- Waterskin
- Spellbook
Spells
Read Magic
Sleep (mem)