Difference between revisions of "Cahir the Implacable"
The Wyzard (talk | contribs) (→Equipment) |
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== Rank == | == Rank == | ||
− | *Human Fighter | + | *Human Fighter 5 |
*Neutral | *Neutral | ||
− | * | + | *16,892/32,000 XP |
== Attributes == | == Attributes == | ||
Line 23: | Line 23: | ||
*Class Proficiencies | *Class Proficiencies | ||
**Command | **Command | ||
+ | **Combat Reflexes | ||
+ | |||
+ | == Class Abilities == | ||
+ | *All henchmen & mercenaries gain +1 morale when he personally leads them. | ||
== Combat == | == Combat == | ||
*AC 6 | *AC 6 | ||
− | *HP | + | *HP 34 |
*Movement Rate 60/20 | *Movement Rate 60/20 | ||
− | *Initiative Modifier | + | *Initiative Modifier +0 |
*Attacks | *Attacks | ||
− | **Primary Melee Attack: | + | **Primary Melee Attack: Magic Sword, 6+. 1d6+3. |
− | **Primary Ranged Attack: Bow, | + | **Primary Ranged Attack: Bow, 8+. 1d6+2. |
*Saves: | *Saves: | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 12 |
− | **Poison & Death | + | **Poison & Death 11 |
− | **Blast & Breath | + | **Blast & Breath 13 |
− | **Staves & Wands | + | **Staves & Wands 13 |
− | **Spells | + | **Spells 14 |
Line 51: | Line 55: | ||
*1x 100gp gold ring. | *1x 100gp gold ring. | ||
*1x Wolf & Snake signet ring (25gp) | *1x Wolf & Snake signet ring (25gp) | ||
− | *1400gp circlet | + | *1400gp circlet |
== Beasts == | == Beasts == | ||
*Whisky, Medium War Horse | *Whisky, Medium War Horse | ||
**Tack & Saddle, 2 Saddlebags | **Tack & Saddle, 2 Saddlebags |
Revision as of 15:45, 9 June 2015
A character in the Stonehell Campaign
Rank
- Human Fighter 5
- Neutral
- 16,892/32,000 XP
Attributes
- STR 10
- INT 6 (Not Literate)
- WIS 12
- DEX 7 (-1 AC, Init)
- CON 16 (+2HP)
- CHA 15 (+1 Morale, 5 henchmen)
Skills
- Languages
- Common
- General Proficiencies
- Military Strategy x2
- Leadership
- Riding
- Class Proficiencies
- Command
- Combat Reflexes
Class Abilities
- All henchmen & mercenaries gain +1 morale when he personally leads them.
Combat
- AC 6
- HP 34
- Movement Rate 60/20
- Initiative Modifier +0
- Attacks
- Primary Melee Attack: Magic Sword, 6+. 1d6+3.
- Primary Ranged Attack: Bow, 8+. 1d6+2.
- Saves:
- Petrification & Paralysis 12
- Poison & Death 11
- Blast & Breath 13
- Staves & Wands 13
- Spells 14
Equipment
- Total: 8st + 1 thing
- Armor: Plate (6st) & Shield (1st)
- Weapons: Shortbow (1) & Quiver (1), Magic Sword (non-encumbering)
- Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
- Coin Purse: 20gp, 3x 50 gp gems, scroll case: 2x500gp note
- Key to war-chest on a cord around his neck.
Bling
- 1x 100gp gold ring.
- 1x Wolf & Snake signet ring (25gp)
- 1400gp circlet
Beasts
- Whisky, Medium War Horse
- Tack & Saddle, 2 Saddlebags