Difference between revisions of "Cahir the Implacable"

From RPGnet
Jump to: navigation, search
(Equipment)
Line 2: Line 2:
  
 
== Rank ==
 
== Rank ==
*Human Fighter 4
+
*Human Fighter 5
 
*Neutral
 
*Neutral
*14,080/16,000 XP
+
*16,892/32,000 XP
  
 
== Attributes ==
 
== Attributes ==
Line 23: Line 23:
 
*Class Proficiencies
 
*Class Proficiencies
 
**Command
 
**Command
 +
**Combat Reflexes
 +
 +
== Class Abilities ==
 +
*All henchmen & mercenaries gain +1 morale when he personally leads them.
  
 
== Combat ==
 
== Combat ==
 
*AC 6
 
*AC 6
*HP 30
+
*HP 34
 
*Movement Rate 60/20
 
*Movement Rate 60/20
*Initiative Modifier -1
+
*Initiative Modifier +0
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Axe, 8+. 1d6+2.
+
**Primary Melee Attack: Magic Sword, 6+. 1d6+3.
**Primary Ranged Attack: Bow, 9+. 1d6+2.
+
**Primary Ranged Attack: Bow, 8+. 1d6+2.
 
*Saves:
 
*Saves:
**Petrification & Paralysis 13
+
**Petrification & Paralysis 12
**Poison & Death 12
+
**Poison & Death 11
**Blast & Breath 14
+
**Blast & Breath 13
**Staves & Wands 14
+
**Staves & Wands 13
**Spells 15
+
**Spells 14
  
  
Line 51: Line 55:
 
*1x 100gp gold ring.
 
*1x 100gp gold ring.
 
*1x Wolf & Snake signet ring (25gp)
 
*1x Wolf & Snake signet ring (25gp)
*1400gp circlet hidden in his chamber at the Gatehouse.
+
*1400gp circlet
  
 
== Beasts ==
 
== Beasts ==
 
*Whisky, Medium War Horse
 
*Whisky, Medium War Horse
 
**Tack & Saddle, 2 Saddlebags
 
**Tack & Saddle, 2 Saddlebags

Revision as of 15:45, 9 June 2015

A character in the Stonehell Campaign

Rank

  • Human Fighter 5
  • Neutral
  • 16,892/32,000 XP

Attributes

  • STR 10
  • INT 6 (Not Literate)
  • WIS 12
  • DEX 7 (-1 AC, Init)
  • CON 16 (+2HP)
  • CHA 15 (+1 Morale, 5 henchmen)

Skills

  • Languages
    • Common
  • General Proficiencies
    • Military Strategy x2
    • Leadership
    • Riding
  • Class Proficiencies
    • Command
    • Combat Reflexes

Class Abilities

  • All henchmen & mercenaries gain +1 morale when he personally leads them.

Combat

  • AC 6
  • HP 34
  • Movement Rate 60/20
  • Initiative Modifier +0
  • Attacks
    • Primary Melee Attack: Magic Sword, 6+. 1d6+3.
    • Primary Ranged Attack: Bow, 8+. 1d6+2.
  • Saves:
    • Petrification & Paralysis 12
    • Poison & Death 11
    • Blast & Breath 13
    • Staves & Wands 13
    • Spells 14


Equipment

  • Total: 8st + 1 thing
    • Armor: Plate (6st) & Shield (1st)
    • Weapons: Shortbow (1) & Quiver (1), Magic Sword (non-encumbering)
    • Gear: Backpack, Belt Pouch, Standard Rations, Waterskin
    • Coin Purse: 20gp, 3x 50 gp gems, scroll case: 2x500gp note
    • Key to war-chest on a cord around his neck.

Bling

  • 1x 100gp gold ring.
  • 1x Wolf & Snake signet ring (25gp)
  • 1400gp circlet

Beasts

  • Whisky, Medium War Horse
    • Tack & Saddle, 2 Saddlebags