Difference between revisions of "WoA Rajit"

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(Combat)
(Skills)
Line 21: Line 21:
 
*General Proficiencies
 
*General Proficiencies
 
** Adventuring
 
** Adventuring
** Healing (use healing herbs, heal 1d3 per day)
+
** Healing x2 (use healing herbs, heal 1d3 per day, cure poison/disease or CLW 1/day on 18+)
 
** Riding
 
** Riding
  

Revision as of 12:11, 30 August 2015

The Wilderlands of Absalom

Rank

  • Human Wonderworker 4
  • XP: 20,000/25,000
  • Alignment Lawful
  • Full PC

Attributes

  • STR 12
  • INT 13 (+1)
  • WIS 13 (+1)
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 12

Skills

  • Languages
    • Common
    • Giant
  • General Proficiencies
    • Adventuring
    • Healing x2 (use healing herbs, heal 1d3 per day, cure poison/disease or CLW 1/day on 18+)
    • Riding
  • Class Proficiencies
    • Contemplation (regain a spell of a level you have expended with 1 hour of rest, cannot regain the same level of spell more than once per day)

Combat

  • AC 1
  • HP 5+3d4+3
  • Movement Rate 120'
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: dagger 9+ 1d4
    • Primary Ranged Attack: thrown dagger 8+ 1d4
  • Saves: (+2 versus magic)
    • Petrification & Paralysis 10+
    • Poison & Death 10+
    • Blast & Breath 12+
    • Staves & Wands 8+
    • Spells 9+

Spells

  • First Level: Spells Per Day
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually