Difference between revisions of "Shellbert"

From RPGnet
Jump to: navigation, search
Line 6: Line 6:
  
 
HP: 7
 
HP: 7
 +
 
Atk: 7
 
Atk: 7
Def: 12
+
 
S. Atk: 13
+
Def: 11
 +
 
 +
S. Atk: 12
 +
 
 
S. Def: 10
 
S. Def: 10
 +
 
Spd: 5
 
Spd: 5
 +
  
 
Moves:
 
Moves:
 +
 
Constrict
 
Constrict
 +
 
Withdraw
 
Withdraw
 +
 
Water Gun (via Mentor)
 
Water Gun (via Mentor)
 +
 
Ancient Power (via Ancient Heritage)
 
Ancient Power (via Ancient Heritage)
 +
  
 
Capabilities:
 
Capabilities:
 +
 
Overland 3, Swim 5, Jump 1/1, Power 1, Gilled, Naturewalk (Ocean), Underdog
 
Overland 3, Swim 5, Jump 1/1, Power 1, Gilled, Naturewalk (Ocean), Underdog
  
 
Skill List:
 
Skill List:
 +
 
Athl 2d6+2, Acro 2d6, Combat 2d6, Stealth 2d6+2, Percep 2d6, Focus 3d6+1
 
Athl 2d6+2, Acro 2d6, Combat 2d6, Stealth 2d6+2, Percep 2d6, Focus 3d6+1
  
 
Ability: Shell Shield
 
Ability: Shell Shield
 +
 
Once per scene, use Withdraw as a Free Action Interrupt. You must still use a Shift action to end the Withdraw effect.
 
Once per scene, use Withdraw as a Free Action Interrupt. You must still use a Shift action to end the Withdraw effect.
 +
  
 
Move: Constrict
 
Move: Constrict
 +
 
Type: Normal
 
Type: Normal
 +
 
Frequency: At-Will
 
Frequency: At-Will
 +
 
AC: 2
 
AC: 2
 +
 
Damage Base 1: 1d6+8 / 11
 
Damage Base 1: 1d6+8 / 11
 +
 
Class: Physical
 
Class: Physical
 +
 
Range: Melee, 1 Target
 
Range: Melee, 1 Target
 +
 
Effect: Constrict lowers the target’s Speed 1 Combat Stage. Constrict may be used as a Swift Action against targets the user is Grappling, and automatically hits when performed this way.
 
Effect: Constrict lowers the target’s Speed 1 Combat Stage. Constrict may be used as a Swift Action against targets the user is Grappling, and automatically hits when performed this way.
 +
 
Contest Type: Tough
 
Contest Type: Tough
 +
 
Contest Effect: Safe Option
 
Contest Effect: Safe Option
 +
  
 
Move: Withdraw
 
Move: Withdraw
 +
 
Type: Water
 
Type: Water
 +
 
Frequency: At-Will
 
Frequency: At-Will
 +
 
AC: None
 
AC: None
 +
 
Class: Status
 
Class: Status
 +
 
Range: Self
 
Range: Self
 +
 
Effect: The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gain 15 Damage Reduction. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action.
 
Effect: The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gain 15 Damage Reduction. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action.
 +
 
Contest Type: Cute
 
Contest Type: Cute
 +
 
Contest Effect: Sabotage
 
Contest Effect: Sabotage
 +
  
 
Move: Ancient Power
 
Move: Ancient Power
 +
 
Type: Rock
 
Type: Rock
 +
 
Frequency: EOT
 
Frequency: EOT
 +
 
AC: 2
 
AC: 2
 +
 
Damage Base 8: 2d8+23 / 32
 
Damage Base 8: 2d8+23 / 32
 +
 
Class: Special
 
Class: Special
 +
 
Range: 6, 1 Target, Spirit Surge
 
Range: 6, 1 Target, Spirit Surge
 +
 
Effect: On 19+, the user has each of its stats raised by +1 Combat Stage.
 
Effect: On 19+, the user has each of its stats raised by +1 Combat Stage.
 +
 
Contest Type: Tough
 
Contest Type: Tough
 +
 
Contest Effect: Desperation
 
Contest Effect: Desperation
 +
  
 
Move: Water Gun
 
Move: Water Gun
 +
 
Type: Water
 
Type: Water
 +
 
Frequency: At-Will
 
Frequency: At-Will
 +
 
AC: 2
 
AC: 2
 +
 
Damage Base 4 (6): 2d6+22 / 29
 
Damage Base 4 (6): 2d6+22 / 29
 +
 
Class: Special
 
Class: Special
 +
 
Range: 4, 1 Target
 
Range: 4, 1 Target
 +
 
Effect: None
 
Effect: None
 +
 
Contest Type: Cute
 
Contest Type: Cute
 +
 
Contest Effect: Steady Performance
 
Contest Effect: Steady Performance
 +
 
Special: Grants Fountain
 
Special: Grants Fountain

Revision as of 10:58, 11 November 2015

Name: Shellbert Species: Omanyte Nature: Mild (+2 Special Attack, -2 Defense)

Hit points: 36

HP: 7

Atk: 7

Def: 11

S. Atk: 12

S. Def: 10

Spd: 5


Moves:

Constrict

Withdraw

Water Gun (via Mentor)

Ancient Power (via Ancient Heritage)


Capabilities:

Overland 3, Swim 5, Jump 1/1, Power 1, Gilled, Naturewalk (Ocean), Underdog

Skill List:

Athl 2d6+2, Acro 2d6, Combat 2d6, Stealth 2d6+2, Percep 2d6, Focus 3d6+1

Ability: Shell Shield

Once per scene, use Withdraw as a Free Action Interrupt. You must still use a Shift action to end the Withdraw effect.


Move: Constrict

Type: Normal

Frequency: At-Will

AC: 2

Damage Base 1: 1d6+8 / 11

Class: Physical

Range: Melee, 1 Target

Effect: Constrict lowers the target’s Speed 1 Combat Stage. Constrict may be used as a Swift Action against targets the user is Grappling, and automatically hits when performed this way.

Contest Type: Tough

Contest Effect: Safe Option


Move: Withdraw

Type: Water

Frequency: At-Will

AC: None

Class: Status

Range: Self

Effect: The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gain 15 Damage Reduction. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action.

Contest Type: Cute

Contest Effect: Sabotage


Move: Ancient Power

Type: Rock

Frequency: EOT

AC: 2

Damage Base 8: 2d8+23 / 32

Class: Special

Range: 6, 1 Target, Spirit Surge

Effect: On 19+, the user has each of its stats raised by +1 Combat Stage.

Contest Type: Tough

Contest Effect: Desperation


Move: Water Gun

Type: Water

Frequency: At-Will

AC: 2

Damage Base 4 (6): 2d6+22 / 29

Class: Special

Range: 4, 1 Target

Effect: None

Contest Type: Cute

Contest Effect: Steady Performance

Special: Grants Fountain