Difference between revisions of "Ariana (Pokemon Harmony)"

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(Capabilities and Derived Stats)
(Moves Known (with STAB and Stats))
 
Line 91: Line 91:
 
<br />'''Frequency:''' At-Will
 
<br />'''Frequency:''' At-Will
 
<br />'''AC:''' 4
 
<br />'''AC:''' 4
<br />'''Damage Base 4:''' 1d8+14 / 20
+
<br />'''Damage Base 4:''' 1d8+16 / 21
<br />'''Class:''' Special
+
<br />'''Class:''' Physical
 
<br />'''Range:''' Melee, 1 Target
 
<br />'''Range:''' Melee, 1 Target
  
Line 99: Line 99:
 
<br />'''Frequency:''' At-Will
 
<br />'''Frequency:''' At-Will
 
<br />'''AC:''' 2
 
<br />'''AC:''' 2
<br />'''Damage Base 5:''' 1d8+8 / 13
+
<br />'''Damage Base 5:''' 1d8+18 / 23
 
<br />'''Class:''' Physical
 
<br />'''Class:''' Physical
 
<br />'''Range:''' Melee, 1 Target, Dash, Push
 
<br />'''Range:''' Melee, 1 Target, Dash, Push
Line 109: Line 109:
 
<br />'''AC:''' 2
 
<br />'''AC:''' 2
 
<br />'''Class:''' Status
 
<br />'''Class:''' Status
<br />'''Range:''' Burst 1, Friendly, Sonic, Socia
+
<br />'''Range:''' Burst 1, Friendly, Sonic, Social
 
<br />'''Effect:'''  Growl lowers all Legal Targets Attack 1 Combat
 
<br />'''Effect:'''  Growl lowers all Legal Targets Attack 1 Combat
 
Stage.
 
Stage.

Latest revision as of 14:58, 23 February 2016

`

Current Status[edit]

Hit Points: 51/51
Injuries: None
Combat Stages:


Level: 5
EXP: 40
Tutor Points: 2

Skills[edit]

Athletics 3d6+2
Acrobatics 2d6
Combat 1d6
Stealth 2d6+1
Perception 2d6+1
Focus 3d6+1

Poke Edges[edit]

Stats[edit]

Nature: Decisive (+HP, -Sp. Def)

Stat Base Added Total
HP 10 2 12
Attack 6 4 10
Defense 6 4 10
Special Attack 4 0 4
Special Defense 2 0 2
Speed 4 5 9

Capabilities and Derived Stats[edit]

Physical Evasion 2
Special Evasion 0
Speed Evasion 1
Power 4
Overland 5
Swim 3
High Jump 1
Long Jump 1
Naturewalk (Forest, Mountain)
Underdog
Tracker

Abilities[edit]

Pickup
Daily – Extended Action
Effect: You may use Pickup as an Extended Action that requires at least 5 minutes. Roll 1d20, consult the Pickup keyword to figure out what you find!

Moves Known (with STAB and Stats)[edit]

Struggle Attack (not a Move, STAB never applies)
Type: Normal
Frequency: At-Will
AC: 4
Damage Base 4: 1d8+16 / 21
Class: Physical
Range: Melee, 1 Target


Move: Tackle
Type: Normal
Frequency: At-Will
AC: 2
Damage Base 5: 1d8+18 / 23
Class: Physical
Range: Melee, 1 Target, Dash, Push
Effect: The target is pushed 2 Meters

Move: Growl
Type: Normal
Frequency: At Will
AC: 2
Class: Status
Range: Burst 1, Friendly, Sonic, Social
Effect: Growl lowers all Legal Targets Attack 1 Combat Stage.

Move: Defense Curl
Type: Normal
Frequency: At Will
AC: None
Class: Status
Range: Self
Effect: The user’s Defense is raised 1 Combat Stage and they become Curled Up until the end of the Scene or they are Recalled or Take a Breather. When using the Moves Rollout or Ice Ball while Curled Up, the user gains a +10 bonus to the damage rolls of those Moves

Move: Odor Sleuth
Type: Normal
Frequency: Scene x2
AC: None
Class: Status
Range: Self, Swift Action
Effect: Odor Sleuth may be activated as a Swift Action on the user’s turn. For the rest of the turn, the user’s Normal-Type and Fighting-Type Moves can hit and affect Ghost-Type targets, and the user can see through the Illusion Ability, Moves with the Illusion keyword, and effects created by the Illusionist Capability, ignoring all effects from those