Difference between revisions of "Twice-Forged from Glory"
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Revision as of 17:44, 27 July 2017
Main Page | Journal | Scrapbook |
Contents
Gloria (level 1)
- Goal: relive the suffering of the downtrodden.
- Caste: Conqueror (Might in War - weapon or unarmed attacks automatically hit lesser foes).
- Patron Yozi: Malfeas
- Urge: Destruction - Bring low the unjust, topple their regimes, and salt the earth with their tears.
Facts
- "Once a simple farmgirl from a rough, rough land."
- Broken in Hell, but taught to live on regardless...
- Resplendent and awe-inspiring!
Attributes
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | |
---|---|---|---|---|---|---|
Score | 19 | 14 | 16 | 13 | 16 | 16 |
Modifier | +4 | +1 | +2 | +1 | +2 | +2 |
Check | 2+ | 7+ | 5+ | 8+ | 5+ | 5+ |
Resources
Total | Free | ||
---|---|---|---|
Essence | 3 | ||
Influence | 2 | 2 | Earned per Month |
Dominion | 0 | 0 | 0 |
Wealth | 0 |
Saving Throws
Base | Mod | Armor Penalty | Final Save | |
---|---|---|---|---|
Hardiness | 15 | -4 | 11 | |
Evasion | 15 | -1 | +4 | 18 |
Spirit | 15 | -2 | 13 |
Hit Points
Current | Maximum |
---|---|
10 | 10 |
Armor
- AC: 2
- Type: Artifice Heavy (-4 Evasion)
- Description: Forged by the superlative skills of Blue Numidia, Gloria's armour is as strong as its wearer.
Attacks
- Base Attack Bonus: +1
- Fray Die: 1d8
Description | Attribute | Attack Bonus | Damage |
---|---|---|---|
Fists of Black Iron | Strength | +5 | 1d12+5 |
Random Thrown Objects | Strength | +5 | 1d10+5 |
Banner of Passion | Charisma | N/A | 3 (AoE) |
Words, Strifes and Magic
Words
Universal
- Effort of the Word (Might): Constant
Might
Raises strength to 19.
- Fists of Black Iron (lesser): Constant
- Thews of the Gods (greater): Constant
Passion
Raises Charisma to 16.
- Banner of Passion (lesser): Action, Commit Effort
- Fashioning a Friend (lesser): Action, Commit Effort for the Scene
Time
Raises Wisdom to 16, gives an unnering sense of the time and renders the Godbound immune to temporal scrying and manipulation.
Strifes
Lesser Strife of the Torment Defied
- Initiate: ignore any mundane source of pain. Immune to infection, and wounds never worsen with neglect. Unarmed attacks deal 1d8 damage.
- Disciple: can continue fighting for one round after being reduced to 0 HP; even afterwards, can still speak or can crawl at half usual movement rate unless a coup de grace is administrated (though they cannot commit effort or perform other actions in this state).
- Master: first physical injury in a scene that would kill the master leaves them, instead, with 1 HP.