Difference between revisions of "Into the Wild Woods:Archimedes Zed"

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(Equipment)
(Equipment)
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== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
+
*Gear, Armor, Weapons: Total Encumbrance.  
 
**Plate mail +1 (250 c)
 
**Plate mail +1 (250 c)
 
**Shield (100 c)
 
**Shield (100 c)

Revision as of 20:37, 18 April 2023

Into the Wild Woods

Rank

  • Human Knight 6
  • XP: 60,000/66,000
  • Lawful
  • Full PC

Attributes

  • 17 STR (+2)
  • 09 INT
  • 12 WIS
  • 11 DEX
  • 16 CON (+2)
  • 14 CHA (+1)

Skills

  • Languages
  • General Skills
    • Riding: Skilled (10+)
    • Healing: Proficient (15+)
    • Animal Handling: Skilled (10+)
  • Class Abilities
    • Fighting Style: Sword and Shield (Once per round, gain an additional -1 AC bonus against single attack made against PC or adjacent ally (within 5')
    • +2 bonus against Fear and Charm effects
    • Cleave (if attack kills opponent, may make attack against another opponent within reach)
    • Mercenary troops and NPC retainers gain +1 to morale
    • Challenge other opponents (spend a round challenging opponent; if it fails Paralysis save, opponent must attack Knight)
  • Knacks
    • Resilient (+1 to P, B, and S saves)
    • Self-improvement, primary (+2 to STR)

Combat

  • AC
  • HP 40
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Blast & Breath
    • Staves & Wands
    • Spells

Spells

  • First Level: Spells Per Day
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment

  • Gear, Armor, Weapons: Total Encumbrance.
    • Plate mail +1 (250 c)
    • Shield (100 c)
    • Sword +1 (30 c)
    • Lance (120 c)
    • Long bow (30 c)
    • Quiver w/20 arrows
    • Backpack
    • Crowbar