Difference between revisions of "Spatchi Spells"
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==Thievish Skills 8== | ==Thievish Skills 8== | ||
+ | [[Spatchi Thief Skills]] | ||
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*Bartender | *Bartender |
Revision as of 22:22, 6 April 2024
Contents
Mal at Reiss
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
Cantrips
- Amber level allows one to memorize 20 cantrips
- Psyche Pips Each 5 Points of Psyche allows 4 more cantrips to be memorized.
- 24 Cantrips
Anatomics | Blend | Blind | Catfall | Catfeet | Chain |
Chill | Clean | Color | Dampen | Dust | Enrich |
Exterminate or Zap | Extinguish | Firefinger | Float | Gather | Gun |
Heat | Haunting | Knot | Know Direction | Legerdemain | Mend |
Page Light | Purify Water | Sharpen | Shield | Slip | Speed |
Stitch | Sober | Stumble | Temperature | Tie | Turn Page |
Unseen Hand | Weathertell | Werelight |
Low Order Magery 2
- 2 Pip-20th Level: 11,7,6,5,3,3,2,1
First
- Hold Portal
- Individual Silence
- Light
- Match
- Muscle spasm
- Sleep
- Telescope
- Ventriloquism
- Read Languages
- Silence 1"r
- Charm Animal Class : Dog
SECOND
- Parachute
- Awaken
- con Light
- Extinguish fire
- Gliding
- Knock
- Magic Missle
Third
- Ball of Fire
- Clairaudience
- Continual Darkness
- Fly
- Magic Analysis
- Wizard Light
Fourth
- Poly Self
- One Way Darkness
- Remove Curse
- Slow
- Wizard Eye
Fifth
- TK
- Teleport
- Crimson Bands
Sixth
- Disintegrate
- Bomb
- Geas
Seventh
- Poly Object
- Castle Protection
Eight
- Double Phasing
Thievish Skills 8
1
- Bartender
- Bow+5%
- Bypass Traps 50%
- Climbing Walls & Obstacles+40%
- Dagger Throwing Accuracy +5%
- Move Silently +20%
- Juggle basic
- Fist Attack +2
- Jimmy Portals +50%
- Dagger Throw +5%
2
- Mixoligist
- Bow+10%
- Acrobatics & Parkour Basic
- Bypass Traps 75%
- Juggle 30%
- Climbing Walls & Obstacles+60%
- Dagger Throwing Accuracy +10%
- Game of Skill +15%
- Lip Reading 50%
- Pick Locks 60%
- Pick Pockets 60%
- Sap 50%ko
- Sleight of Hand 80%
- Streetwise 20%
- Tracking 25%
- Grappling Hook +30%
3
- Chemist
- Bow +15%
- Acrobatics & Parkour Advanced
- Climbing Walls & Obstacles+80%
- Dagger Attack level +3
- Dagger Sure Strike x3
- Dagger Throwing Accuracy +15%
- Extra Blow Dagger 10%
- Move Silently +40%
- Pick Locks 75%
- Pick Pockets 75%
- Sleight of Hand 90%
- Tracking 50%
- Juggle 60%
- Dodge Missiles +5%
4
- Alchemy Minor
- Bow+20%
- Acrobatics & Parkour Beginning Parkour
- Bypass Traps 90%
- Climbing Walls & Obstacles+90%
- Dagger Attack level +4 Levels
- Dagger Sure Strike x4
- Extra Blow Dagger 20%
- Lip Reading 75%
- Pick Pockets 90%
- Sap 75%ko
- Sleight of Hand 95%%
- Streetwise 40%
- Tracking 70%
- Juggle 80%
5
- Duplicate Common
- Bow+Critical
- Acrobatics & Parkour -Parkour
- Bypass Traps 90%+10
- Dagger Attack +4 Extra Blow
- Dagger Throwing Accuracy +20% Critical
- Extra Blow Dagger 30%
- Game of Skill +30%
- Move Silently +60%
- Pick Locks 90%
- Pick Pockets 95%
- Sleight of Hand 99%
- Tracking 80%
- Juggle 90%
6
- Alchemy
- Bow+Critical+
- Acrobatics & Parkour Parkour Difficult
- Bypass Traps
- Dagger Attack Quickdraw
- Dagger Sure Strike x5
- Dagger Throwing Accuracy +20 Critical +
- Lip Reading 90%
- Sap 90%ko
- Streetwise 60%
- Tracking 90%
- Juggle 95%
7
- Alchemy Difficult
- Acrobatics & Parkour Advance Parkour
- Bypass Traps 90%+20
- Game of Skill +45%
- Move Silently +80%
- Pick Locks 95%
- Pick Pockets 99%
- Tracking 95%
- Juggle 99%
8
- Duplicate Poisons
- Bypass Traps 90%+30
- Dagger Sure Strike x6
- Streetwise 75%
-
Thievish Tops
- Duplicate Poisons
- Bypass Traps 90%+30
- Dagger Sure Strike x6
- Streetwise 75%
- Acrobatics & Parkour Advance Parkour
- Game of Skill +45%
- Move Silently +80%
- Pick Locks 95%
- Pick Pockets 99%
- Tracking 95%
- Juggle 99%
- Dagger Attack Quick-draw
- Dagger Sure Strike x5
- Dagger Throwing Accuracy +20 Critical +
- Lip Reading 90%
- Sap 90% ko
- Sleight of Hand 99%
- Grappling Hook +30%
- Dodge Missiles +5%
- Climbing Walls & Obstacles+90%
- Dodge Missiles +5%
- Fist Attack +2
- Jimmy Portals +50%