Difference between revisions of "Power Words"
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|1. Power Word {NOGTZ!}: '''Magic Negation.''' | |1. Power Word {NOGTZ!}: '''Magic Negation.''' | ||
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| 2. Power Word {POLRZ!}: '''Chaos Negation.''' | | 2. Power Word {POLRZ!}: '''Chaos Negation.''' | ||
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| 3. Power Word {SHAGSK!): '''Psychic Defense. ''' | | 3. Power Word {SHAGSK!): '''Psychic Defense. ''' | ||
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− | + | | 4. Power Word {ASKIIR!}: '''Psychic Disrupt.''' | |
− | + | | 5. Power Word {KROLAK!}: '''Neural Disrupt.''' | |
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− | | 4. Power Word {ASKIIR!}: '''Psychic Disrupt.''' | ||
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− | | 5. Power Word {KROLAK!}: '''Neural Disrupt.''' | ||
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| 6. Power Word {LIEVZ!}: Life force. | | 6. Power Word {LIEVZ!}: Life force. | ||
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Revision as of 20:52, 30 April 2024
1. Power Word {NOGTZ!}: Magic Negation. | 2. Power Word {POLRZ!}: Chaos Negation. | 3. Power Word {SHAGSK!): Psychic Defense. | 4. Power Word {ASKIIR!}: Psychic Disrupt. | 5. Power Word {KROLAK!}: Neural Disrupt. | |||||||||||||||||||||||||||||||||||
6. Power Word {LIEVZ!}: Life force.
7. Power Word {SCHANG!}: Resume True Form. This is a command that forces a person or thing to go back to their true form. It is only effective on things that are not currently in their proper shape. It's really useful ir. dir.pelling magical alterations in just about anything. Shape Shifters, and things with the power of Shape Shifting, can resist the effects, but only with effort. If used against an unnamed target the caster will need a Psyche advantage. However, even if the Power Word fails, it is likely that any shape-shifted subject will have reacted in some way. Repeated use against the same opponent will be gradually less and less effective.
9. Power Word {LEGANT!}: Pattern Negation. As with Chaos Negation, it's something you cast against yourself. Works internally as protection against the influence of Pattern. 10. Power Word {VOILE!}: Pain Attack. Gives a "jolt" of pain to the person or creature at which it is directed. The momentary pain is a distraction, but does no real damage. Named victims are affected, regardless of Psyche. However, if the victim is not named, then resisting is possible for opponents with a superior Psyche. The main effect is one of surprise, so using it more than once against tough opponents is pretty useless. On the other hand, wimpy or cowardly victims can be driven into helpless terror by repeated uses.
12. Power Word {MAGIQUE!}: Process Surge. In any process (fire, magic, pattern, etc.) this adds an extra burst or push. For example, casting it on a working auto engine would give it a quickie burst of extra power. A campfire would briefly flare up. The most it can do is double the energy exchange rate of the normal reaction.
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