Difference between revisions of "Karas Fal"
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==Character== | ==Character== | ||
− | Karas Fal | + | *Karas Fal |
− | 6th level Swordsage | + | *6th level Elven Swordsage |
− | + | *Alignment: Chaotic Good. | |
==Ability Scores== | ==Ability Scores== | ||
− | St-19 | + | *St-19 |
− | Dex-18 | + | *Dex-18 |
− | Con-10 | + | *Con-10 |
− | Int-10 | + | *Int-10 |
− | Wis-16 | + | *Wis-16 |
− | Cha-8 | + | *Cha-8 |
==Stats== | ==Stats== | ||
− | HD: 6d8+6 (54 hp) | + | *HD: 6d8+6 (54 hp) |
− | Speed: 30 ft | + | *Speed: 30 ft |
− | AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt) | + | *AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt) |
− | Initiative +6 (+4 Dex, +2 Quick to Act) | + | *Initiative +6 (+4 Dex, +2 Quick to Act) |
− | Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand) | + | *Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand) |
− | Ranged Attack: +9 Ranged (1d8, longbow) | + | *Ranged Attack: +9 Ranged (1d8, longbow) |
− | Saves: Fort +3, Will +9 Ref+10 | + | *Saves: Fort +3, Will +9 Ref+10 |
− | SA: Insightful Strike (+3 to damage for Desert Wind Strikes) | + | *SA: Insightful Strike (+3 to damage for Desert Wind Strikes) |
==Feats== | ==Feats== | ||
Line 33: | Line 33: | ||
Bold maneuvers are the ones readied by default. | Bold maneuvers are the ones readied by default. | ||
− | '''Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)''' | + | *'''Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)''' |
− | Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63) | + | *Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63) |
− | Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78) | + | *Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78) |
− | '''Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)''' | + | *'''Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)''' |
− | '''Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons''' | + | *'''Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons''' |
− | Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89) | + | *Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89) |
− | Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56) | + | *Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56) |
− | '''Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)''' | + | *'''Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)''' |
− | '''Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)''' | + | *'''Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)''' |
− | '''Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)''' | + | *'''Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)''' |
− | '''Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)''' | + | *'''Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)''' |
− | '''Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)''' | + | *'''Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)''' |
− | Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76) | + | *Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76) |
− | Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88) | + | *Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88) |
==Possessions== | ==Possessions== | ||
− | +1/+1 Double Scimitar (counting both ends as one magic item) | + | *+1/+1 Double Scimitar (counting both ends as one magic item) |
− | + | *+1 Chain Shirt | |
− | +1 Chain Shirt | + | *+1 Cloak of Resistance, can I use the leftover gp for potions and such? |
− | + | *Cloak of the Desert Wind (Zephyr Dance) | |
− | +1 Cloak of Resistance, can I use the leftover gp for potions and such? | + | *Gloves of Dexterity +2 |
− | + | *Masterwork Mighty (+4) Composite Longbow, w/20 arrows | |
− | Cloak of the Desert Wind (Zephyr Dance) | ||
− | |||
− | Gloves of Dexterity +2 | ||
− | |||
− | Masterwork Mighty (+4) Composite Longbow, w/20 arrows |
Revision as of 22:04, 20 November 2007
Karas Fal is a character played by Oriong in Xaos's Eberron PBP game "The Path To Xoriat" on RPG.net.
Contents
Character
- Karas Fal
- 6th level Elven Swordsage
- Alignment: Chaotic Good.
Ability Scores
- St-19
- Dex-18
- Con-10
- Int-10
- Wis-16
- Cha-8
Stats
- HD: 6d8+6 (54 hp)
- Speed: 30 ft
- AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt)
- Initiative +6 (+4 Dex, +2 Quick to Act)
- Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand)
- Ranged Attack: +9 Ranged (1d8, longbow)
- Saves: Fort +3, Will +9 Ref+10
- SA: Insightful Strike (+3 to damage for Desert Wind Strikes)
Feats
Weapon Focus (Desert Wind weapons), Two Weapon Fighting, Extra Readied Manuever (pg. 30 ToB), Adaptive Style (pg. 28 ToB)
Skills
Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16
Maneuvers and Stances
Bold maneuvers are the ones readied by default.
- Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)
- Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63)
- Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78)
- Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)
- Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons
- Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89)
- Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56)
- Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)
- Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)
- Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)
- Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)
- Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)
- Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76)
- Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)
Possessions
- +1/+1 Double Scimitar (counting both ends as one magic item)
- +1 Chain Shirt
- +1 Cloak of Resistance, can I use the leftover gp for potions and such?
- Cloak of the Desert Wind (Zephyr Dance)
- Gloves of Dexterity +2
- Masterwork Mighty (+4) Composite Longbow, w/20 arrows