Difference between revisions of "B-Grade Combat"

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==='''A NOTE ON SPECIAL DICE AND OPTIONAL RULES'''===
 
==='''A NOTE ON SPECIAL DICE AND OPTIONAL RULES'''===
*Master Dice are available but are now much rarer and are linked with flaws. You get them at character creation when you choose a template (class). Not all characters get them and only at a price. In B-Grade i have renamed them '''Hammer Time''' (HaD) dice in tribute to Hammer films ''(plus i like the idea of saying Hammer time as often as possible during combat..)''
+
*Master Dice are available but are now much rarer and are linked with flaws. You get them at character creation when you choose a template (class). Not all characters get them and only at a price. In B-Grade i have renamed them '''Hammer Time''' (HTD) dice in tribute to Hammer films ''(plus i like the idea of saying Hammer time as often as possible during combat..)''
 
*No squishing dicepools
 
*No squishing dicepools
  
Line 15: Line 15:
 
==='''HITTING'''===
 
==='''HITTING'''===
 
*As normal
 
*As normal
 +
*Combat modifiers
 +
**Aim - +1d next turn (maximum 2 rounds aiming bonus)
 +
**Range modifiers: Short range +1d; Medium range 0d; Long range -1d
 +
**Very large Objects or Stationary objects +2d
 +
  
 
==='''ACTIVE PARRY AND DODGE'''===
 
==='''ACTIVE PARRY AND DODGE'''===
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==='''WEAPONS'''===
 
==='''WEAPONS'''===
 
*As normal
 
*As normal
 +
*Weapon Qualities
 +
**Penetration:
 +
**Explosive
 +
**Area
 +
**Burn
 +
**Fast - initiative bonus. Treat set as 1 wider for initiative purposes only.
 +
**Non-lethal
 +
**Slow
 +
**Spray

Latest revision as of 16:29, 28 January 2008

COMBAT[edit]

  • The combat system in B-Grade is a variant of ORE combat (and builds on the previous work i have done on torglike). Here is the combat system. Still a work in progress. Any suggestions would be greatly appreciated.
  • Founding Principles:
  1. Combat should be fast and abstract rather than specific
  2. Combat should have room for stunts, manuevering, and have a pulp/high adventure/action movie feel.
  3. Combat should be fairly simple but needs variety

A NOTE ON SPECIAL DICE AND OPTIONAL RULES[edit]

  • Master Dice are available but are now much rarer and are linked with flaws. You get them at character creation when you choose a template (class). Not all characters get them and only at a price. In B-Grade i have renamed them Hammer Time (HTD) dice in tribute to Hammer films (plus i like the idea of saying Hammer time as often as possible during combat..)
  • No squishing dicepools

INITIATIVE[edit]

Widest set goes first

HITTING[edit]

  • As normal
  • Combat modifiers
    • Aim - +1d next turn (maximum 2 rounds aiming bonus)
    • Range modifiers: Short range +1d; Medium range 0d; Long range -1d
    • Very large Objects or Stationary objects +2d


ACTIVE PARRY AND DODGE[edit]

  • Gobble dice approach

DAMAGE RESULTS[edit]

  • As normal

WOUNDS[edit]

  • As normal

ARMOUR[edit]

  • As normal

WEAPONS[edit]

  • As normal
  • Weapon Qualities
    • Penetration:
    • Explosive
    • Area
    • Burn
    • Fast - initiative bonus. Treat set as 1 wider for initiative purposes only.
    • Non-lethal
    • Slow
    • Spray