Difference between revisions of "Talk:Mano a Mano"

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(Mano a Mano 2009)
(Mano a Mano 2009)
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;experience: Whether measured in CP or smaller units, experience will not be on the character sheet.
 
;experience: Whether measured in CP or smaller units, experience will not be on the character sheet.
 
;build limits: The maximum speed, agility, power, and toughness modifiers are usually the same for new characters and character development.
 
 
;equipment: In addition to equipment acquired by occupations and craftsmanship, we can also suggest that a game can have other ways to provide characters with equipment, like spending money and finding treasure. The occupations example shows characters being awarded with a certain CP-worth of equipment. Instead we should say something like "in this example each item is worth it's CP value in small silver coins. The knight is rewarded with equipment whose value in coins equals the robber's CP."
 
  
 
==Compact Characters==
 
==Compact Characters==

Revision as of 20:46, 5 July 2008

Mano a Mano 2009

experience
Whether measured in CP or smaller units, experience will not be on the character sheet.

Compact Characters

Some games will have some characters who only need a little bit of information instead of full character sheets:

  • stock villains and monsters which only need combat stats and sometimes a few special qualities or abilities.
  • battle-on-a-page where two facing pages of an RPG book contain everything a player or GM needs to play one side (the "NPC" side) of a battle.
  • book-of-beasties which contains dozens of creatures which need to be playable. Most of these creatures won't have equipment.
  • a "how to" format for beginning players, explaining how to do basic actions, what dice to roll, etc.
  • "collectible characters" (action figures, miniatures, cards or comic books about characters) with a little stat section, possibly a "full" mano a mano character as well as "how to" stats or stats for a simpler game like minimam.

Random Damage Variant

For each successful attack roll the smallest die or combination of dice whose maximum total is equal to or greater than the attack power. Depending on the dice available you could use a 4-sided die for 1, 2, 3 or 4 power, a 6-sided die for 5 or 6 power, an 8-sided die for 7 or 8 power, a 10-sided die for 9 or 10 power, a 12-sided die for 11 or 12 power, a 20-sided die for 13 to 20 power, two 20-sided dice for 21 to 40 power and three 20-sided dice for 41 to 60 power. The damage and stun caused by the attack is the roll or the attack power, whichever is less.

power roll
1 1
2-4 1d4 or your power, whichever is less
5-6 1d6 or your power, whichever is less
7-8 1d8 or your power, whichever is less
9-10 1d10 or your power, whichever is less
11-12 1d12 or your power, whichever is less
13-20 1d20 or your power, whichever is less
21-40 2d20 or your power, whichever is less
41-60 3d20 or your power, whichever is less


An alternative system gives you more damage:

pwr roll
1 1
2 1d4
3 1d6
4 1d8
5 1d10
6 1d12
7 1d12 + 1
pwr roll
8 2d10 - 2
9 2d10 - 1
10 2d10
11 2d10 + 1
12 2d10 + 2
pwr roll
13 3d10 - 2
14 3d10 + 1
15 3d10
16 3d10 + 1
17 3d10 + 2
pwr roll
18 4d10 - 2
19 4d10 - 1
20 4d10
21 4d10 + 1
22 4d10 + 2
pwr roll
23 5d10 - 2
24 5d10 - 1
25 5d10
26 5d10 + 1
27 5d10 + 2
pwr roll
28 6d10 - 2
29 6d10 - 1
30 6d10
31 6d10 + 1
32 6d10 + 2
pwr roll
33 7d10 - 2
34 7d10 - 1
35 7d10
36 7d10 + 1
37 7d10 + 2
pwr roll
38 8d10 - 2
39 8d10 - 1
40 8d10
41 8d10 + 1
42 8d10 + 2
pwr roll
43 9d10 - 2
44 9d10 - 1
45 9d10
46 9d10 + 1
47 9d10 + 2
pwr roll
48 10d10 - 2
49 10d10 - 1
50 10d10
51 10d10 + 1
52 10d10 + 2

Editing Character Sheet

If you change the character sheet format when editing any of the following, you must update the others:

Be sure you know which character sheet you are updating:

  • The template creation example includes both the blank character sheet and the example template.
  • The character creation example includes both the example template and the example character sheet.