Pillar (PL 8 M&M Game)
Contents
Background
Stats
Basics
Name: Pillar
Real Name: Roger Goren
Concept: Powerhouse / Martial Artist
Origin: Endowed / Trained
Motivation: Do Good (protect the weak)
Complication: Relationship (Coach Andy)
Complication: Gravity-Dependent Powers
Power Level: 8
Point Total: 135
Abilities
Cost: 42
STR 8 (Unenhanced 3)
STA 8
AGL 3
DEX 4
FGT 7
INT 2
AWE 2
PRE 0
Powers
Cost: 54
- Gravitic Strength (Cost: 11)
- Enhanced Strength, permanent, +1 lifting strength
- Gravitic Durability (Cost: 31)
- Enhanced Stamina 8, permanent, Impervious
- Protection 1, Impervious
- Immunity: High Pressure
- Gravity Control Cost: 12
- Gravity Wave – Damage 10
- Area: Line (6’ X 30’)
- Limited: Both Pillar and targets must be on ground
- Gravity Drag – Affliction 10
- Alternate Effect
- 30’ Cylinder
- First Degree: Hindered & Impaired (-1 speed, -2 on checks)
- No Second or Third Degree
- Leaping 5 - 900 feet
- Alternate Effect
- Affects Others
- Gravity Wave – Damage 10
Advantages
Cost: 12
Assessment
Close Attack
Equipment: Smartphone (camera, computer, comlink, phone, video)
Fast Grab
Improved Grab
Improved Hold
Improved Initiative
Improved Trip
Instant Up
Prone Fighting
Startle
Takedown
Skills
Cost:17
Acrobatics: 1 / +5
Athletics: 2/ +10
Close Combat (Unarmed): 0/ +8
Expertise (Urban Studies): 6/ +8
Insight: 7/ +9
Intimidation: 8/ +10
Perception: 7/ +7
Ranged Combat: Throwing 1/ +5
Tech 2/ +4
Offense
Initiative +7
Unarmed +8
Unarmed damage:8
Defense
Cost: 10 Dodge: 4/ +7 Parry: 0/ +7 Will: 4/ +6 Fortitude: 2/ +10 Toughness: 0/ +9
Abilities (42) + Powers (54) + Advantages (12) + Skills (17) + Defenses (10) = 135