Companionship

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The degree of success determines how much money the Companion is paid for services rendered. PAYMENT ROLL Botch Things don't go smooth Failure No suitable client Success Rim (d4 x 100) Credits = @250C Border/Core (d6 x 100) Credits = @350C Extraordinary Rim/Border (d6 x 100) Credits = @350C Success Core (d8 x 100) Credits = @450C

So assuming that Seduction is usually the appropriate Speciality Christian will Roll Willpower d8 + Seduction d12 + Talented d6 + Allure d8 - Branded d6 for his finding work.Average roll = 15. Meaning he should have no trouble finding employment anywhere in the Verse..

CLIENT TYPE (Costs) Roll your Companion Die + or - *modifiers. Roll CORE BORDER RIM Low (5) 1-2 1-3 1-5 Average (10) 3-5 4-7 6-8 High (20) 6-7 8 9-10 Elite (50) 8 9+ 11+

  • +2 Step Bonus for extraordinary success on search.
  • -1 Step Penalty for Low Rank, 0 mods for Average Rank, +1 Step for High Rank, +3 Steps for Elite Rank.
  • Apply appropriate assets and complications.
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EXPENSES Supplies* = (d6 x Client Type) per session (+1 Skill Step for 200%, +2 Skill Step for 400%) Physical = 20C (Annual in a Core Hospital) Wardrobe = 200C (Annual) Guild Dues = 20% of Earnings (Annual) or 100C minimum.


SUCCESS After a normal engagement of a Companion, he or she makes a roll to determine the success of their employment. Willpower + Influence (Appropriate Speciality) (or possibly perform if that is the job). The status of the client determines the difficulty. (note bonus for using special supplies). You can use Plot Points on these rolls (if in game). Various Assets and Complications Allure, Athletic, Branded, Enemy, Talented, Friends in High/Low Places, etc.. can all affect this roll.

Client Type Low (could represent little experience, desperation, loneliness, or isolation) = Easy (3) Average (middle class, professional, core citizen, some experience) = Average (7) High (wealthy, sophisticated, unusual tastes) = Hard (11) Elite (rich, worldly, noble, extreme fetishes) = Formidible (15)

Botch = You've embarrassed, injured, shocked, or otherwise seriously disappointed the client.(Three Step Penalty) Failure = You've not made a good impression. Your client will not likely use you again. (One Step Penalty) Success = You've satisfied your client. (One Step Bonus) Extraordinary Success = Your client is very impressed and will strongly recommend you.(Three step Bonus)

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REPUTATION A Companion earns a reputation based on his successfully served clients. You can only get a higher reputation be servicing higher ranked clients. Compare your present status to that of you client. Client Status Companion Die (modified by success penalty)+ Willpower Lower Average (7) Check to stay the same, failure means drop a level Same Easy (3) check to stay the same, Failure means drop a level Higher Hard (11) check to go up a level, Easy (3) check to the stay the same, fail easy to go down one level.

Ex. Christian (average rank) takes on an Elite client and gets a Success. He rolls his d4 Companion (with one step bonus) (d6) + d8 Willpower needs to get a 3 to stay at average rank, or an 11 to go up a rank to high. He rolls (3 and 4) =7 or so he stays the same rank. Ex. Christian (average rank0 takes on an Average client and gets an Extraordinary Success. I rolls d4 +three steps =d10+d8 he rolls a 17, and stays the same rank.

Note: For a plot point per rank of the client you can ignore that client for the purposes of reputation.

Mutineers