Doctor Metropolis

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Doctor Metropolis

PL 11; PP 165 ; HP 5

Abilities: [36 pp] Str 18, Dex 12, Con 20, Int 18, Wis 18, Cha 10

Saves: Dmg +5 (+0 Prt), Fort +7 (5 + 2 Great Fortitude), Ref +1, Will +4

Combat: [10 pp] Attack: Melee +4, Ranged +1, Mental +4 Defense: 16/15, Mental 19 Init +1; Run 30/60/120, Teleport 55/110/220; Size Medium

Skills: [24 pp] Bonus: Str +4, Dex +1, Con +5, Int +4, Wis +4, Cha +0 Craft (Archetecture) +10 (6), Disable Device +10 (6), Hide +5 (4), Intimidate +6 (2), Knowledge (Freedom City) +10 (6)

Feats: [2 pp] Great Fortitude, Immunity (aging, cold, disease, electricity, exhaustion, heat, poison, pressure, starvation, suffocation)

Powers: [113 pp] Element Control (Cities) +11 [Extras: Animation, ESP, Incorporeal, Teleportation, Transmutation, Transmutation; Flaws: Urban Areas only; Stunts: Extended Teleport; Source: Alien; Cost 6 pp; Total 68 pp]

Protection +10 [Extras: Immunity, Mental Protection, Mental Protection; Source: Alien; Cost 4 pp; Total 40 pp]

Regeneration +5 [Flaws: Urban Environments only; Cost 1 pp; Total 5 pp]

Weakness: [20 pp] Disturbing (Major), Susceptible (Major, Non-Urban environments)