Atomic Brain, The PL22
The Atomic Brain
Concept: Power-mad nuclear menace PL 22; PP 330 ; HP 11
Abilities: [36 pp] Str 16, Dex 14, Con 16, Int 20, Wis 14, Cha 16
Saves: Dmg +3 (+0 Prt), Fort +3, Ref +2, Will +2
Combat: [75 pp] Attack: Melee +18, Ranged +17, Mental +17 Defense: 27/25, Mental 27 Init +2; Run 30/60/120; Size Medium
Skills: [15 pp] Bonus: Str +3, Dex +2, Con +3, Int +25, Wis +2, Cha +3 Computers +30 (5), Science (Nuclear Physics) +30 (5), Science (Robotics) +30 (5)
Feats: [20 pp] All-Arround Sight, Darkvision, Headquarters (Communications, Computers, concealment, defense system, dock, fire prevention, Gadgets +20, hangar, holding cells, infirmary (Healing +20), isolated location, laboratory, library, living space (x2), power system, reinforced structure, security system, staff, workshop), Immunity (Radiation), Immunity (Starvation), Infamy, Into Thin Air, Minions (Loyalty Score: 30), Photographic Memory, Power Immunity
Powers: [144 pp] Energy Control (Radiation) +18 [Half, Normal, Sustained] [Extras: Energy Blast, Flight, Flight; Source: Mutation; Cost 4 pp; Total 72 pp]
Sensory Protection +10 [None, Personal, Permanent] [Extras: Mental Protection; Source: Mutation; Cost 3 pp; Total 30 pp]
Super Intelligence +21 [Cost 2 pp; Total 42 pp]
Devices: [50 pp] Robotic Body +20 [Effect: Armor; Extras: Super Strength +10; Source: Super-Science; Cost 4 pp; Total 50 pp]
Weakness: [10 pp] Disturbing (Major)