Character:Nimai

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Surely-Refulgent Anshu

Nimai
Magical Princess Kirana

Solar Half-Caste
Concept: Magical Girl

Appearance/First Impressions

Character Song:

Motivation

Intimacies

Anima

Attributes

PHYSICAL: Strength 3, Dexterity 5, Stamina 3
SOCIAL: Charisma 3, Manipulation 3, Appearance 4
MENTAL: Perception 3, Intelligence 3, Wits 4

Abilities

Favored Abilities

Melee 5 Dodge 3

Unfavored Abilities

Athletics 2 Awareness 2 Integrity 2 Larceny 3 Linguistics 0 (Rivertongue) Lore 1 Martial Arts 1 Presence 1 Resistance 1

Backgrounds

===Artifact • (Orichalcum Magical Girl Sceptre) Spd 4/Acc +3/Dmg +4B/Def +3/Rate 4

Inheritance ••••

24 extra bonus points.

Mentor •••••

Her father

Charms

Dodge

Shadow Over Water (Exalted, p. 227)
Reflex Sidestep Technique (p. 227)

Larceny

Magical Girl Transformation (Custom)

Melee

Call the Blade (Exalted, pp. 191-192, Magical Girl-Only)
Summoning the Loyal Steel (p. 192, Magical Girl-Only, 1m committed to Magical Girl Sceptre) Iron Raptor Technique (p. 192, Magical Girl-Only) Blazing Solar Bolt (p. 192, Magical Girl-Only)

Essence

Essence: 2
Personal: 19/23
Committed: 4

Willpower

6
Temporary: 0 spent

Virtues

Compassion: 3 (Limit Flaw)
Conviction: 2
Temperance: 1
Valor: 3

Limit Break: Red Rage of Compassion

All the suffering the character has seen fills her with an unquenchable rage. She immediately attacks the most obvious cause, without consideration for herself or the situation. The character’s rage overcomes sense and reason. She is unlikely to perform even simple acts such as putting down objects in her hands or drawing a weapon. However, she does not suffer wound penalties while in this state. Characters without obvious targets enter a terrible rage, moving erratically from area to area, smashing objects without consideration for value and lashing out at anyone foolish enough to interfere.
Partial Control: The character must immediately attack any source of suffering, but she can apply her rage effectively, using weapons, Charms and spells normally. Without a nearby target, the character seeks out oppressors she has seen before and does not calm down until she finds one. She will also attack anyone who attempts to stop her. She suffers normal wound penalties in this state.
Duration: One scene in combat or hours equal to Compassion.
Limit Break Condition: The character sees innocents suffering and is unable to effectively intervene.

0 Limit

Combat

Join Battle: 6

Magical Girl Sceptre
Spd 4/Acc +3/Dmg +4B/Def +3/Rate 4

Unarmed
Clinch: Spd 6/Acc +0/Dmg +0B/Def ~/Rate 1
Kick: Spd 5/Acc +0/Dmg +3B/Def -2/Rate 2
Punch: Spd 5/Acc +1/Dmg +0B/Def +2/Rate 3

Dodge DV: 5
Parry DV: 7
Natural Soak: 3B/0L

Health Levels

-0 [ ]
-1 [ ][ ]
-2 [ ][ ]
-4 [ ]
In [ ]
Dy [ ][ ][ ]

Social Combat

Join Debate: 6

Charisma/Manipulation
Performance: Spd 6/Rate 1
Presence: Spd 4/Rate 2
Investigation: Spd 5/Rate 2

Dodge MDV: 5
Parry MDV: 2

History

Personality

Merits and Flaws

Orichalcum Resonance (2pts)

Nimai can attune to orichalcum artifacts as if she were a Solar.

Visible Caste Mark (Zenith, -1pt)

Half-Caste God-Blooded do not usually display the caste marks of their Exalted parents. Characters with this mutation are the exception. They have a faint caste mark that appears whenever they channel Essence or use their mutations actively. Passive uses of mutations, such as with those that provide armor and the like do not cause the mark to appear.

The Great Curse (-4pts)

The child of 2 powerful Exalts, Nimai is vulnerable to the Great Curse.

Natural Enmity (Creatures of Darkness) (-4pts)

Nimai is instinctively hostile to creatures of darkness, increasing the Difficulty of all social rolls with them by 2.

Wanted (-4pts)

Nimai ran away from home and is being hunted with all the resources her parents can muster.

At the beginning of each session, the Storyteller should roll one die. If the result is equal to or less than (the Flaw’s rating + 2), the character’s wanted status will somehow interfere with her activities, perhaps through a city guard recognizing her or an ally betraying her for a bounty reward. In addition, being wanted impacts the character’s ability to acquire certain Backgrounds.

Child (-5pts)

Your character is much younger than typical starting characters. Reduce the number of starting dots received in primary Attributes and secondary Attributes by one each. Reduce the number of starting dots for Abilities by four. Your character cannot begin with an Ability higher than 2 without spending bonus points, and the character suffers a two-die penalty on all social interactions with adults.

Unskilled (-5pts)

The character is uneducated and/or untrained in comparison to most starting characters. For each point taken in this Flaw, reduce the number of starting Ability dots by one.

Goals and Motivations

Unspent Experience