SOAR

From RPGnet
Revision as of 07:35, 28 December 2009 by 74.194.48.110 (talk) (Created page with '== Simple Old-fashioned Adventurous Roleplaying (SOAR) == '''Introduction''' This system is designed to be quick and easy to learn and use. The rules provided are meant to gui…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Simple Old-fashioned Adventurous Roleplaying (SOAR)

Introduction

This system is designed to be quick and easy to learn and use. The rules provided are meant to guide you on your adventure and provide a simple method action and conflict resolution. The main goal of roleplaying is to have fun. A roleplaying game or system is designed to mimic real life in such a way as to allow players to experiencing the story. Through the use of dice and other random elements SOAR should allow players to influence and even control the outcome of the story based on their choices, ingenuity, imagination and some old-fashioned roll-able luck. This rulebook is intended to be universal to any setting and generic enough to tell any story and therefore does not provide either of these things in expanded detail. However, some setting options and storyline ideas are found at the end of this rulebook. An action and conflict resolution mechanic is used to cover many different situations from normal fist fights, sword fights, and gun fights to fantastic wizard duels and things of that nature. Some things are in SOAR are deliberately left up to the imagination while others are purely for the Narrator and Players and to agree on. Freedom to make SOAR fit your chosen setting and storyline are provided for in the dynamic content mechanic.

Roles & Rolls

More to follow if and when I think you need to know more :-)

-Eamon