Quick patch

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  • knacks
  • Skill: First Aid
  • A little mud and a few feathers can make a quick bandage in combat but one that will need to be replaced later for fear of a worse infection. You can use the First Aid skill as a single Combat Action with a –10% penalty, stopping bleeding and such. A normal First Aid skill check (1D4+1 Actions’ worth) must be taken on the same wound within 24 hours or the wounded Hit Location will take another HP of damage and the wound will re-open.