SoF Exalted/New Advantages
This page will contain all the new Advantages created in the process of this adaptation.
Expert Advantages
As per page 87 of SoF, all Expert Advantages cost 1 Advantage Points.
Flawless Pickpocketing Technique
You are adept at the fine art of picking pockets. You gain a +2 bonus for all related to picking pockets and avoiding being the victim of other pickpocketers.
Master Consumer Technique
Haggling comes as second nature to you. You can sell ice to an air elemental and never fall victim to scammers and cheaters. You gain a +1 bonus on all tests for buying, selling, and otherwise haggling over goods; estimating the value of items; and for identifying and avoiding dishonest peddlers.
Read the Crowd
You have a background as a performance artist and know just how to read your audience. Whenever using your performance style (acting, magic tricks, singing, etc.) to influence your audience one way or another, you gain a +2 to your Persuasion rolls.
Salty Dog Method
You were born on or near the ocean and grew up on the decks of a small boat or mighty ship. You gain a +1 bonus on all Physical tasks related to sailing (swordfighting on deck, maintaining one's footing during a storm, etc.)and all Mental tasks pertaining to the science of sailing (designing ships, identifying ship types, etc.).
Seasoned Criminal Method
You are a student of the streets and have a knack for navigating the criminal underground. You gain a +1 bonus on all tasks related to engaging in larceny, identifying major players and rackets in the criminal underworld, and influencing criminal activities. You are at home in the criminal subculture.
Shield Proficiency
You are especially adept at using a shield effectively. Your shields get a +1 AR bonus.
Heroic Advantages
As per page 88 of SoF, all Heroic Advantages cost 2 Advantage Points.
Crafty Observation Method
Your brain is particularly adapt at putting pieces together and making inferences from available information. Whether it is the scene of a crime, a recent campsite, or an archeological dig, you are able to reconstruct a history with a small number of clues. Once per scene, while investigating a location you may pay 1 Fate Point and ask the GM for a clue to help you better understand the scene.
Graceful Deflection Technique
You are a master of social graces and an expert at deflecting barbs and taunts directed your way without causing offense. For a Fate Point, you get a +3 bonus when defending one's self in a mental conflict in a situation that requires careful abidance of etiquette and customs.
Littlefinger Method
You learned a long time ago that a cruel whisper or quiet praise of the right person can go a long way towards achieving one's goals. Spend a Fate Point and make a Persuasion, Deception, or Resources roll against an individual's Popularity. If you succeed, you may apply the difference between your result and the Popularity as a bonus or a penalty to that individual's popularity for a period of weeks or months.
Occultist
Ever since you were a child you have had an interest in the magical and supernatural. Lucky for you, you had the chance to study this topic of interest in great detail. You gain a +2 bonus on all Knowledge rolls related to identifying and understanding dark cults, magic, spirits, the Fair Folk, and the undead.
Organization Theory Expert
Through years of study and careful observation you have keen insight into the workings and structure of organizations, from continent spanning governments to small town secret societies. Spend a Fate Point to gain a +3 bonus on any Social attack against an organization.
Practicing Healer
Your character has studied medicine and has experience tending to the sick and injured. He gets a +2 bonus on Knowledge rolls for healing the injured.
Redirection
Through years of training you have learned how to redirect attacks against you towards hapless enemies around you. Whenever you generate Spin on a roll to defend yourself against a melee attack, you may spend a FP to direct that attack at another target in your same zone. The attacker makes another attack roll but gets a +1 Spin bonus. The new defender defends as normal.
Regional Survival Expert
You are an expert on surviving in one specific region of Creation. When this Advantage is taken, choose one of the five elemental poles (air, wood, fire, water, earth). You gain a +2 bonus on all rolls for foraging, creating and identifying traps, navigating, and identifying flora and fauna in that specific area. This advantage can be taken multiple times for different regions.
Strongman
You are extremely strong, gaining the Aspect Incredibly Strong. You also gain a +2 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.
Power Advantages
For more details on Power Advantages, please see page 89 of SoF.
Enhanced Endurance
Sample Power Aspect: Iron Constitution Technique
Base AP Cost: 2AP
Activation: Fate Point
Activation Time: Free Action
Duration: Scene
You gain the ability to become inhumanly durable, gaining the Aspect Enhanced Endurance when this power is activated, as well as the following benefits:
Stress Boxes: +2 Stress boxes.
Other Rolls: For other uses of Enhanced Endurance, you gain a +3 bonus.
Modifiers:
+2 (Passive): Your Enhanced Endurance is "always on" and you do not need to activate it.
See page 177 of the SoF rulebook for more details. This is a "half-powered" Super Endurance. This may not be stacked with Super Endurance.
Enhanced Strength
Sample Power Aspect: Five Dragon Musculature
Base AP Cost: 2AP
Activation: Fate Point
Activation Time: Free Action
Duration: Scene
You gain the ability to become inhumanly strong, gaining the Aspect Enhanced Strength when this power is activated, as well as the following benefits:
Stress Boxes: +1 Stress box.
Other Rolls: +3 WR to uanrmed punches and kicks or adds +3 to the WR of melee weapons. For other uses of Enhanced Strength, you gain a +3 bonus.
Modifiers:
+2 (Passive): Your Enhanced Strength is "always on" and you do not need to activate it.
See page 178 of the SoF rulebook for more details. This is a "half-powered" Super Strength. This may not be stacked with Super Strength.
Inhuman Strength
Sample Power Aspect: Supernatural Brawn
Base AP Cost: 2AP
Activation: Fate Point
Activation Time: Free Action
Duration: Scene
You gain the ability to become inhumanly strong, gaining the Aspect Inhuman Strength when this power is activated. You also gain a +5 bonus on all Strength-based Maneuvers and special actions as well as non-conflict related Strength rolls. In addition you are considered one size category larger for the purposes of determining your lifting capacity.
Modifiers:
+2 (Passive): Your Inhuman Strength is "always on" and you do not need to activate it.
See page 178 of the SoF rulebook for more details. This is another "half-powered" Super Strength. This may be stacked with either Enhanced Strength or Super Strength.
Robust Defense
Sample Power Aspect: Tough as Oak
Base AP Cost: 1
Activation: None
You are incredibly solid, so much so that you can trust to your natural toughness to ward off blows. Use Endurance to defend against physical attacks.
Modifiers:
+1 (Improved Resilience): For every additional AP you spend on this Power, add +1 to your Endurance for the purposes of defense rolls.