Guild of Arcane Evokers

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The Guild of Arcane Evokers is part of the Guilds of Tashyn and is an organization of Mages located in most large cities across Tashyn

Origins

Long ago, Tashyn was ruled by magic. Society's hierarchy and structure was largely based on the individual's magic prowess.
There were many clans and societies, all ruled by magic. At that time men and elves were unaware of the irregularities in magic and most sought the most destructive dweomers without proper knowledge or caution.
This led to a great crisis among the lands. As magic became more powerful, people became more foolish; portals to different dimensions were constantly being opened by power hungry wizards.
The gnomes were the only creatures to fully understand magic, but they had little power anywhere in Tashyn, no one respected their magic, many calling it feeble and useless.
After many years of uncontrolled magic usage and countless magic battles of epic proportions, a rapture in the dimensions appeared, unleashing abyssal creatures and demonic armies into the lands.
The evil spread quick and Tashyn entered an era called "The Black Rapture Years".
It took two decades to send back the spawns of evil into their hole, with countless losses and with most societies destroyed, humans and elves turned to the gnomes.
It is with their help that the Guild of Arcane Evokers was created and magic was finally regulated and controlled.

Licensing

Licensing rules have been created to control people who use magic.
When a magic user reaches the age of 8, he is obligated to join the guild and undergo strict magic training.
During the licensing process, a tracking dweomer is cast on the licensee, which tracks his magic output rating.
Magic output rating is classified by individual and if that rating exceeds limits, the magic user receives several telepathic warnings, if the rating does not decrease to normal levels, the Inquisitoria is summoned.

Hierarchy

Mage Hunting