In the Halls of Undermountain: Tulio

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Tulio is a player character in In The Halls of Undermountain, played by full frontale

Character Summary

<pic would go here>

Name: Tulio
Quote:
Age:
Sex: Male
Race: Half-Elf
Class: Rogue
Character Tags:

Description:

Personality:

Bio:

Grudge:


Character Sheet

Tulio, level 1
Medium Natural Striker (Martial)
Alignment:


Class: Rogue (Scoundrel)

  • Rogue Tactics: Brutal Scoundrel
    • +Str Mod (+2) to Sneak Attack damage
  • First Strike: Gains combat advantage against any creature that has not yet acted in an encounter.
  • Rogue Weapon Talent: +1 to weapon attack rolls with daggers, shuriken die size increased by one step
  • Sneak Attack: Once per turn, deal 2d8 (+2 from Brutal Scoundrel) extra damage with an attack made with a rogue weapon if the target grants Combat Advantage


Race: Half-Elf

  • +2 Con, +2 Cha
  • Speed: 6
  • Low-light vision
  • Languages: Common, Elven, one of choice
  • Racial Skill Bonuses: +2 Diplomacy, +2 Insight
  • Dual Heritage: Counts as human, elf, and half-elf for the purposes of prerequisites.
  • Group Diplomacy: +1 racial to Diplomacy for allies within 10 squares.
  • Half-Elf Power Selection: Dilettante: Gain another class's at-will power as an Encounter power.
    • Twin Strike: Ranger Encounter Attack (Martial, Weapon). Standard Action: Melee or Ranged weapon, one or two creatures. Two Attacks: +7 vs. AC (melee, must be wielding two weapons), +9 vs. AC ranged. Hit: 1d4 damage per hit.


Background: Dalelands

  • Benefit: Reroll any Nature check, keeping second result, +1 to Initiative.

Theme: Outlaw

  • Level 1 feature: Surprise Strike, Encounter Attack (Martial). No Action: When Tulio hits a target with a basic attack or at-will weapon attack power against a target granting Combat Advantage to him, he can use this power to daze it until the end of his next turn.


Ability Scores:
Str 14, Con 12, Dex 18, Int 8, Wis 10, Cha 13


Maximum Hit Points: 24, bloodied value 12, surge value 6. Surges/day: 7
AC 16, Fort 13, Ref 17, Will 12, Init +5


Trained Skills:
Athletics +7, Acrobatics +9, Intimidate +6, Perception +5, Stealth +9, Thievery +9

Untrained Skills:
Arcana -1, Bluff +1, Diplomacy +3, Dungeoneering +0, Endurance +1, Heal +0, History -1, Insight +2, Nature +0, Religion -1, Streetwise +1


Powers:
Basic calculations: Dex attack, weapon: +4 (Dex) + 3 (proficiency) + 1 (rogue weapon talent) + 1 (Expertise) = +9 attack. Damage bonus, Dex: +4 (Dex) (+1 if Tulio has CA against target)
Melee Basic Attack: +7 vs. AC. Hit: 1d4+2 damage.

At-Will

  • Acrobatic Strike (Martial, Weapon)
    • Standard, melee weapon, one creature, must be wielding a light blade. +9 vs. AC. Hit: 1d4+4 damage, and if Tulio is grabbed he escapes. Effect: Tulio can shift 1 square before or after this attack.
  • Piercing Strike (Martial, Weapon)
    • Attack: Standard, melee weapon, one creature, must be wielding a light blade. +9 vs. Ref. Hit: 1d4+4 damage.


Encounter

  • Dazing Strike (Martial, Weapon)
    • Attack: Standard, melee weapon, one creature, must be wielding a light blade. +9 vs. AC. Hit: 1d4+4 damageand the target is dazed until the end of Tulio's next turn.


Daily

  • Press the Advantage (Martial, Weapon)
    • Free Action, melee weapon, an enemy Tulio just bloodied with a melee attack, must be wielding a light blade. +9 vs. AC. Hit: 2d4+4 damage. Miss: half damage.


Feats:

  • Level 1: Backstabber: Sneak Attack does d8s
  • (Bonus) Light Blade Expertise: +1 feat bonus to attacks with light blades, and +1 damage against targets granting combat advantage.
  • (Bonus) Improved Defenses: +1 feat bonus to Fortitude, Reflex, and Will.


Equipment: Dagger x2, Shuriken x5, Leather Armor, Adventurer's Kit

Cash: 57 gp


Character Songs

General Themes: