Magical Girls: Fantasy Fucking Vietnam

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Revision as of 18:20, 17 April 2014 by The Wyzard (talk | contribs) (The Game)
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A play-by-chat campaign run by The Wyzard.

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The Characters

Color #1

Color #2

Color #3

Color #4

Deceased Characters

The Game

Hello, everyone, and welcome to the campaign! I hope we can have a good time playing together. You will find that as a referee, I make extensive use of wikis and other online tools to keep track of everything. And, also, to set mutual expectations. This is going to be less sandbox-ey than my normal games, at least at first. I don't have much of an endgame in mind, though, so it's going to be up to the PCs where things end up. There are a number of things that the players should be aware of, since these elements are not for everyone:

  • I let the dice fall where they may, and PCs can die, particularly starting PCs.
  • This campaign is going to be moderately dark. Bad things can happen. However, it is NOT "Grimdark," because the PCs can become strong enough to change things for the better. The system is malicious, but by working within it you can become powerful enough to effect change from within or, potentially, tear it down.
  • There is a horrifically powerful NPC who will be pushing you guys around a bit, mostly at the very start. This will not be as abusive and obnoxious as it is in most of the horror stories from TRO, but she is out there and you'll have to interact with her at least occasionally. On the plus side, I don't expect you to like her or anything.

Preface

This stuff is on rails. We'll play through it, just for the prelude, but don't fight it too hard. It is, if you will, part of the buy-in to the game.

  • The player characters are girls going to Neo-Tokyo High School District N27. They're mostly sixteen years old, and may be either native Japanese or children from other countries who were adopted after the Year of Darkness. The high school, in terms of the layout, looks like every Japanese high school in every anime you've ever seen, except it's constructed from the ubiquitous Tuff-Crete that everything is made out of these days. It's a stronger, lighter version of concrete usually surfaced with a semi-gloss black composite.
  • The PCs will recognize each other from school, but may not know each other's names or be close friends.
  • One night, while dreaming, you all have a vision in your dreams. The Immortal Luna summons you to her palace on the dark side of the moon and marks you as her chosen ones. You'll have great power, and great magic, and be able to fight off the darkness that threatens the good in the world. However, first you have to 'earn' that power. These will all be tropes that your characters will be familiar with from watching normal amounts of television.
  • To that end, Luna will begin sending you to the magical land of Cidri in your dreams. There, you can have adventures, develop your powers, and learn lots of lessons about the magic of friendship.
  • When you get there, Cidri is not what you were expecting. For one thing, it's a great deal more dangerous than Luna might have led you to believe...

Style Guide

House Rules

Campaign World

Campaign Journal