WFRP2e 2525 Albrecht Mueller

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Revision as of 08:19, 8 December 2014 by Scorch (talk | contribs) (Talents)
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Sir Albrecht Müller

Characteristics

WS BS S (SB) T (TB) Ag Int WP Fel W A M Mag FP IP
67 53 49 (5) 45 (4) 49 38 56 50 12 3 4 0 2 2

Skills

Academic Knowledge (Strategy/Tactics),

Animal Care

Command

Common Knowledge (the Empire, Tilea, Kislev, the Chaos Wastes)

Consume Alcohol

Dodge Blow

Drive

Gamble

Gossip

Haggle

Intimidate

Perception

Secret Language (Thieves' Tongue, Battle Tongue)

Speak Language (Reikspiel, Tilean)

Swim

Talents

Ambidextrous (no penalty for using a weapon in his secondary hand)

Coolheaded (+5 Willpower)

Disarm

Lightning Reflexes (+5 Agility)

Menacing (+10 to Intimidate and torture checks)

Quick Draw (can use the ready action as a free action once per round)

Sharpshooter (+20 Aim bonus to missile weapons)

Specialist Weapon Group (Cavalry),

Street Fighting (+10 to unarmed WS checks, +1 to unarmed damage)

Strike Mighty Blow (+1 to damage rolls)

Strike to Stun

Wrestling (+10 to WS and Strength on all grapple checks)

Trappings

Shield

Riding Horse with Saddle and Harness

Main Gauche

Rapier

BC Hand Weapon ("Hordebreaker", Gromril Battleaxe)

BC Great Weapon (Elven Battleaxe)

BC Elfbow

BC Hochland Long Rifle

BC Pistol x2

Crossbow Pistol w/ 10 bolts

Best Craftsmanship Hand Weapon (Longsword)

4 Throwing Knives/Stars Heavy Armour (Full Plate Armour) 10 yards of Rope

56 gc

Best Craftsmanship Wide-Brimmed Hat (10 gc)

Best Craftsmanship Knuckledusters (10 gc)

Bolas x5 (35s)

Healing Draughts x5 (25gc)

Isolde typically goes around with her sword, axe, pistols and armor, along with the knuckledusters and bolas for subduing the enemy. The long weapons like the elven battle-axe, long rifle and elfbow are kept on her horse's back until they're needed.