Savia the Savant

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Revision as of 10:11, 9 March 2015 by 38.122.52.78 (talk) (Spells)
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A character in Dwimmermount: If Trouble Was Money

Rank

  • Human Wonderworker 2
  • XP: 4,000/6,250
  • Lawful

Attributes

  • 12 STR
  • 12 INT
  • 14 WIS (+1 SV for spells, magic items)
  • 14 DEX (+1 missile attack, AC, initiative)
  • 13 CON (+1 HP per HD)
  • 13 CHA (+1 reaction, 6 max henches, +2 hench morale [see Class Powers below])

Skills

  • Common language spoken, written, read
  • General Proficiencies
    • Adventuring
    • Healing
  • Class Proficiencies
    • Martial Training (Bows/Crossbows)
  • Class Powers
    • Ageless (Lifespan three times longer than normal Men)
    • +2 bonus to saves, already included below
    • Immune to ghoul paralysis
    • Immune to all forms of disease
    • Lay on Hands (heal 2 HP per level, once per day)
    • May hire one extra hench and all hench morale +1

Combat

  • AC:
  • HP: 8
  • Movement Rate
  • Initiative Modifier +1
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • 11 Petrification & Paralysis
    • 11 Poison & Death
    • 13 Blast & Breath
    • 08 Staves & Wands (WIS bonus included)
    • 09 Spells (WIS bonus included)

Spells

  • First Level: 2 arcane spells, 1 divine spell per day
    • Protection from Evil
    • Sleep

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually