Hugo Dufresne

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==Personal Data== 

Name: Hugo Dufresne
Gender: Male

Race: Human

Class/Level: Alchemist (Vivisectionist) 3
Alignment: Lawful Neutral

Description/Background: Hugo's business acumen comes from his background as an alchemist, but his passion is biology. 
He is an accomplished surgeon and naturalist, who sees the giant flora and fauna of the region as a wonderful research opportunity.
==Abilities==

Strength 13/+1

Dexterity 14/+2

Constitution 14/+2

Intelligence 16/+3
Wisdom 12/+1
Charisma 10/+0
==Combat== Senses: Normal
Init:2

HP: 24
AC:16
CMB:
CMD:

Fort:5 
Ref:5
Will:2
==Skills== (see Feats, Traits)

Appraise 3+3+3 (9)
Craft: alchemy 3+3+3 (9)
Craft: glassblowing 1+3+3 (7)
Disable Device 2+2+3 (7)
Know: nature / Heal 3+3+3 (9)
Know: arcana 3+3+3 (9)
Perception 3+1+3 (7)
Prof: merchant 3+1+3 (7)
Sleight of Hand 3+2+3 (8)
Survival 3+1+3 (7)

==Feats==
Human 1: Fast Learner, bonus HP 
Level 1: Improvisation: +2 to skills w/o ranks, use untrained

Level 3: Extra Discovery: Bleeding Attack

==Traits==

<Tireless Logic>: <reroll Int skill/stat check, take higher result, 1/day>
<Student of Philosophy>: You can use your Intelligence modifier in place of your Charisma modifier on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. (This trait does not affect Diplomacychecks to gather information or Bluff checks to feint in combat).

==Class Features==

Sneak Attack: 2d6
Brew Potion
Extracts (see below)
Mutagen
Throw Anything
Poison Use
Poison Resistance +2
Swift Alchemy
Discovery - Spontaneous Healing

==Racial Features== 

Languages: Common, Dwarven, Gnomish, Draconic

Bonus feat +1 skill rank/lvl

==Extracts== 

Save DC: 14
Level 1 (4/day)

- Comprehend Languages 
- Crafter's Fortune
- Cure Light Wounds
- Deathwatch
- Detect Metal
- Expeditious Retreat
- Monkey Fish
==Gear==

<Gear Name> (cost, weight)
<Studded leather +1> (1175)
<Alchemist's kit> (40)
<Masterwork Tools - alchemy> (55)
<Masterwork Tools - glassblowing> (55)
<Masterwork thieves' tools> (100)
<Tinker's cap> (200)
<Antidote kit> (100)
<Healer's kit> (50)
<Masterwork backpack> (50)
<Masterwork dagger> (302)
<Blowgun> (2)
<Light crossbow> (35)
<Bolts (10), darts (10)> (1.5)
<Alchemist's lab, portable> (75)
<Sunrod (3)> (6)
<Tindertwig (10)> (10)
<Vermin repellent (4)> (20)
<Blue whinnis (3)> (360)
<Medium spider venom (2)> (300)
<Goggles, smoked> (10)
<Abacus> (2)
<Scrivener's kit> (2)
<Journal (3)> (30)
<Pen (5)> (0.5)
<Ink (2)> (16)
<3 gp>