The World Tree/Trinity Islands/Isle of Dread

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OMG, Bandits! (d12) Brigands (typical bandits) Deserters (ex-military force trying to be self-sufficient – easiest to do if you take stuff from other people who do it better than you) Desperados (on a run of criminal activity, why not hit the party too?) Fugitives (on the run from the authorities, hungry and desperate) Highwaymen (on horseback, looking for easy looting) Outlaws (turned to banditry because they have been exiled / outlawed – possibly with good reason) Poachers (not so much out to get you, but defensive, criminal and probably hungry) Raiders (pillage first, then burn!) Robbers (up the loot, folks, and no one gets hurt) Slavers (your goods are gravy, they want you!) Thieves (might try to pretend to be friendly… at first) Thugs (local toughs here to show you how tough they really are)

Always pay your dues, training costs and loot percentage. Keep all guild information secret. Tell your Guild leaders what you're planning and any other information they should know. Don't steal in territory or from activities that are "off limits". Only commit crimes in your designated territory. Only train apprentices with the knowledge and permission of the Guild. Be ready to perform any legwork the Guild needs you for

2nd edition theive's handbook