Shellbert

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Name: Shellbert Species: Omanyte Nature: Mild (+2 Special Attack, -2 Defense)

Hit points: 36

HP: 7 Atk: 7 Def: 12 S. Atk: 13 S. Def: 10 Spd: 5

Moves: Constrict Withdraw Water Gun (via Mentor) Ancient Power (via Ancient Heritage)

Capabilities: Overland 3, Swim 5, Jump 1/1, Power 1, Gilled, Naturewalk (Ocean), Underdog

Skill List: Athl 2d6+2, Acro 2d6, Combat 2d6, Stealth 2d6+2, Percep 2d6, Focus 3d6+1

Ability: Shell Shield Once per scene, use Withdraw as a Free Action Interrupt. You must still use a Shift action to end the Withdraw effect.

Move: Constrict Type: Normal Frequency: At-Will AC: 2 Damage Base 1: 1d6+8 / 11 Class: Physical Range: Melee, 1 Target Effect: Constrict lowers the target’s Speed 1 Combat Stage. Constrict may be used as a Swift Action against targets the user is Grappling, and automatically hits when performed this way. Contest Type: Tough Contest Effect: Safe Option

Move: Withdraw Type: Water Frequency: At-Will AC: None Class: Status Range: Self Effect: The user becomes Withdrawn. While Withdrawn, the user becomes immune to Critical Hits and gain 15 Damage Reduction. However, while Withdrawn, the user cannot Shift, and may only use self-targeting Moves. The user may stop being Withdrawn as a Shift Action. Contest Type: Cute Contest Effect: Sabotage

Move: Ancient Power Type: Rock Frequency: EOT AC: 2 Damage Base 8: 2d8+23 / 32 Class: Special Range: 6, 1 Target, Spirit Surge Effect: On 19+, the user has each of its stats raised by +1 Combat Stage. Contest Type: Tough Contest Effect: Desperation

Move: Water Gun Type: Water Frequency: At-Will AC: 2 Damage Base 4 (6): 2d6+22 / 29 Class: Special Range: 4, 1 Target Effect: None Contest Type: Cute Contest Effect: Steady Performance Special: Grants Fountain