WoA Mayaz

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The Wilderlands of Absalom

Rank

  • Cerves 1
  • XP: 0/1900
  • Alignment:
  • Age: 19
  • Henchman to Xallijk
  • Mayaz is a young cerves exiled into the world because her tribe became too numerous

Attributes

  • STR (+)
  • INT (+)
  • WIS (+)
  • DEX (+)
  • CON (+)
  • CHA (+)

Skills

  • Languages
    • Common
  • General Proficiencies
    • Adventuring
  • Class Proficiencies
  • Class Abilities
    • Cerves are extremely difficult to surprise. They can only be surprised on a roll of 1 in 6. In addition, cerves braves have a 1-3 in 6 chance of being able to move (but not attack or take any other actions) even if they are surprised, rolling initiative as normal during this round.
    • Fleet of foot. Cerves are significantly faster than humans. They are treated as if they have both the Endurance and Running proficiencies. Plains-bred cerves do not ride mounts, but can learn, requiring the Riding Proficiency.
    • Cerves are considered to have the following skills as a thief of an equivalent level: Hear Noise, Hide in Shadows and Move Silently.
    • Creatures of the great plains and rolling steppes, cerves become claustrophobic when underground or within stone walls, suffering a -1 to all to rolls, a -1 modifier to AC and a -1 penalty to all rolls requiring concentration.
    • Cerves start with the Adventuring proficiency, but it modified for an existence on the open plains. They can set simple snares, track game, etc. while in a natural environment.

Combat

  • AC 1
  • HP 5
  • Movement Rate 150'/50'
  • Initiative Modifier +0
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Spear 10+ (1d6)
    • Black stone dagger 10+ (1d4)
  • Saves:
    • Petrification & Paralysis 13+
    • Poison & Death 13+
    • Blast & Breath 15+
    • Staves & Wands 11+
    • Spells 12+


Equipment

Personal Encumbrance (0 stone -- 3 items)

  • Black stone dagger
  • Spear
  • Shield