Twice-Forged from Glory
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Contents
Gloria (level 1)
- Goal: relive the suffering of the downtrodden.
- Caste: Conqueror (Might in War - weapon or unarmed attacks automatically hit lesser foes).
- Patron Yozi: Malfeas
- Urge: Destruction - Bring low the injustice, topple their regimes, and salt the ear with their tears.
Facts
- "Once a simple farmgirl from a rough, rough land."
- Broken in Hell, but taught to live on regardless...
- Resplendent and awe-inspiring!
Attributes
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | |
---|---|---|---|---|---|---|
Score | 19 | 14 | 16 | 13 | 16 | 16 |
Modifier | +4 | +1 | +2 | +1 | +2 | +2 |
Check | 2+ | 7+ | 5+ | 8+ | 5+ | 5+ |
Resources
Total | Free | ||
---|---|---|---|
Essence | 2 | ||
Influence | 2 | 2 | Earned per Month |
Dominion | 0 | 0 | 0 |
Wealth | 0 |
Saving Throws
Base | Mod | Armor Penalty | Final Save | |
---|---|---|---|---|
Hardiness | 15 | 4 | 11 | |
Evasion | 15 | 1 | 14 | |
Spirit | 15 | 2 | 13 |
Hit Points
Current | Maximum |
---|---|
10 | 10 |
Armor
- AC:
- Type:
- Shield:
- Description:
- Saving Throw Penalty:
- Hardiness
- Evasion
- Spirit
Attacks
- Base Attack Bonus:
- Fray Die:
Description | Attribute | Attack Bonus | Damage |
---|---|---|---|
row 1, cell 1 | row 1, cell 2 | row 1, cell 3 | row 1, cell 4 |
row 2, cell 1 | row 2, cell 2 | row 2, cell 3 | row 2, cell 4 |
row 3, cell 1 | row 3, cell 2 | row 3, cell 3 | row 3, cell 4 |
row 4, cell 1 | row 4, cell 2 | row 4, cell 3 | row 4, cell 4 |
Words, Gifts and the Rest
Words
Might
Raises strength to 19.
- Fists of Black Iron (lesser): Constant
- Thews of the Gods (greater): Constant
Passion
Raises Charisma to 16.
- Banner of Passion (lesser): Action, Commit Effort
- Fashioning a Friend (lesser): Action, Commit Effort for the Scene
Time
Raises Wisdom to 16, gives an unnering sense of the time and renders the Godbound immune to temporal scrying and manipulation.
- Reflex of Regret (lesser): On Turn, Commit Effort for the Scene
Strifes
Lesser Strife of the Torment Defied
- Initiate: ignore any mundane source of pain. Immune to infection, and wounds never worsen with neglect. Unarmed attacks deal 1d8 damage.
- Disciple: can continue fighting for one round after being reduced to 0 HP; even afterwards, can still speak or can crawl at half usual movement rate unless a coup de grace is administrated (though they cannot commit effort or perform other actions in this state).
- Master: first physical injury in a scene that would kill the master leaves them, instead, with 1 HP.