Gods & Monsters
A play by post game.
Players:
- Roryb (GM)
- brahnamin (Wyrd)
- Pandorym (Sior)
- undeadDreamer (god of change)
Player Characters
Template
Bovius
High Concept: Lord of the Herd (Mighty)
Trouble: Slow To Act, Quick To Anger
Aspects:
- The Land and Beast Are One (Wise)
- Individuals Become an Emboldened Whole (Bold)
- But To Graze
Approaches:
- Bold +2* / Subtle +1
- Clever +0 / Mighty +3*
- Wise +1* / Swift +1
Stunts:
- Mighty Bleat. Because Bovius is lord of beasts, once per session, I can call forth a mighty herd that will do my bidding as long as there is a clear threat to the beasts.
- Hoof and Horn. Because Bovius carries great horns on my mighty head, I get +2 mightily create an advantage when charging at an opponent given enough ground..
- To Endure. Because Bovius is made of sinew and hide, I get +2 to mightily overcome when attempting tasks involving physical endurance.
- Made of Stern Stuff. Because Bovius has formidable girth, I get an extra mild physical consequence slot.
Refresh. 2
Mantle. (Milestone Tier. 1)
Boons:
- Tier 1: Bovius may communicate with beasts of any hooved variety and understand their speech and feelings. Because he is a protector of herds, he can spend a power point to get a +1 bonus mightily defending while protecting his subjects.
- Tier 2: Bovius gets +2 to mightily create advantages related to power or the sound of thunder when on a rampage.
- Tier 3: Bovius can spend a power point to wipe away a community representing a great stampede that destroys everything in a small area.
Geas: You may not take any action requiring urgency unless you take an aspect reflecting that you are sufficiently angered or provoked.
Stations: The Great Pasture [ Marked by the Passage of Beasts ] - 0 The Herder Village [ We Must Pay Hommage to Bovius ] - 0
Intention:
Bold +1 | Subtle
Clever | +1 Mighty
Wise +1 | Swift
[Note: intention is marked 0 - 7. Tier 1 occurs at +1, tier 2 at +3, and tier 3 at +6.]