Midnight: the Shadow Killers player Andrew

From RPGnet
Revision as of 10:10, 7 March 2007 by 67.168.130.57 (talk)
Jump to: navigation, search

Andrew's Characters

Andrew's GM Requests

Learning a new technique requires one month of study and the expenditure of a certain amount of XP, determined by the number of special techniques the character already knows (50 xp for the first technique, 150 for the second, 300 for the third, etc).

Normally, learning a technique also requires that an appropriate teacher be found. However, given that Durgaz already has the appropriate background for this fighting technique, and has undoubtedly been exposed to it in the past even if he hasn't actually mastered it himself, perhaps he could pick up the ability through practicing it on his own, albeit at a higher XP cost or increased study time. His pathwalker abilities might also be useful in this regard; he might experience a vision in which he possesses this ability, and awaken to attempt to learn it later, effectively acting as his own teacher (paradox be damned!!). After all, if he has a vision of the future in which he has these abilities, clearly he will need to learn them in the present if he wants that vision to come to pass...

Specifically, the ones that interest me most are the Power Sunder and Lunging Cleave techniques (Steel and Shadow, pp. 17).


Orc Fighting Techniques

  • Power Sunder: Benefit: If you successfully sunder an opponent's weapon or shield, you may immediately initiate a trip attack without provoking an attack of opportunity. If you fail, you may not be tripped in return.
  • Quick Charge: Benefit: When you charge, you can choose to move 10 feet farther than normal.
  • Lunging Cleave: Benefit: Once per round immediately after dropping an opponent, you may make a 5-ft. step. If you have the Cleave feat, you may make this 5-ft. step before your immediate additional attack. In any case, this movement does not count against your movement for the round or as your one 5-ft. step in the round.
  • Iron-Handed Grappling: Benefit: You deal +2 damage whenever you make a grapple check to damage an opponent, including applying damage after the initial grapple check.
  • Savage Throw: Benefit: If you have the Power Attack feat, you may use it when attacking with a thrown weapon. The benefit is halved, however, so for every 2 you subtract from your attack rolls, you may only add 1 to your damage rolls with thrown weapons.
  • Chaotic Overrun: Benefit: When you move into the defender's space during an overrun, he can either choose to avoid you or take an attack of opportunity, but not both. Furthermore, if you lose the opposed Strength check to knock the defender prone, he may not attempt to knock you prone in return.




Midnight: North & South Portal