Bizarnage

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Real Name: Bizarnage (Bizarro/Carnage)

The nightmarish, crystalline symbiote known as Bizarnage was the disastrous result of Project Cadmus' attempt to synthetically replicate alien DNA. Tragically, the albino abomination burst free from his embryo-tube birthplace and wreaked havoc throughout Project Cadmus -- oozing and slicing through everything and everyone . . . that is, until Spider-Boy (Pete Ross) saved the day.

Powers/Abilities: A symbiotic alien, Bizarnage has the ability to graft onto human hosts in a process he likes to call "Bizarnagizing". His alien physiology enables him to easily avoid most projectiles and physical attacks. Bizarnage is has Super Although Bizarnage's intelligence is quite low, his crazed cunning makes him an unpredictable and nearly unstoppable foe. He is a killing machine, and completely insane. Bizarnage's twisted obsessions is often the key to his undoing.

Bizrnage1.jpg

Bizrnage, PL 13

Str 25 (+7), Dex 20 (+5), Con 18(+4), Int 16 (+3), Wis 17 (+3), Cha 16 (+3)

Skills: Acrobatics +8 (13) Bluff +8 (11) Climb +10 (17) Concentration +8 (11) Diplomacy +5 (8) Disable Device +14 (17) Disguise +0 (3) Escape Artist +5 (10) Gather Information +7 (10) Handle Animal +0 (3) Intimidate +9 (12) Investigate +7 (10) Knowledge (Streetwise) +7 (10) Knowledge (Civics) +6 (9) Notice +16 (19) Profession (Lawyer) +8 (11) Search +17 (20) Sense Motive +16 (19) Stealth +5 (10) Survival +0 (3) Swim +5 (12))

Feats: Accurate Attack, Attack Specialization [Sword] (2), Dodge Focus (10), Assessment, Elusive Target, Attack Specialization [Unarmed] (3), Defensive Attack, Defensive Roll (2), Equipment (1), Evasion (2), Improved Defense (2), Improved Initiative (2), Luck, Power Attack, Redirect, Skill Mastery [Acrobatics, Climb, Escape Artist, Stealth], Stunning Attack, Takedown Attack (2), Uncanny Dodge [Auditory, Mental] (2), Jack-of-All-Trades, Master Plan, Seize Initiative, Sneak Attack (2), Attack Specialization [Billy Club] (2)

Powers: Regeneration 3 [Feat:Re growth, Diehard]; Immunity 1 [Feat:Aging]; Super-Senses 12 (Accurate Hearing, acute taste, Acute touch, Blindsight [Mental, Radius}, Extended Hearing, Scent, Tracking [Olfatory]) Equipment: Billy Club (Damage +2, Swinging, Throw), Sword (Damage +2) Machine Gun Pistol

Combat: Attack +11 (+17 unarmed, +15 Sword, +15 billy club), Grapple +19, Damage +3 (unarmed), Damage + 7 (Sword) Damage +5 (billy club), Defense +20 (+4 flat-footed), Knockback -2, Initiative +13

Saves: Toughness +6 (+2 flat-footed), Fortitude +9, Reflex +14, Will +11

Drawback: Disability (Blindness, -1)

Abilities 52 + Skills 41 (150 ranks) + Feats 42 + Powers 16 + Combat 22 + Saves 22 - Drawbacks 1 = Total 195