Mano a Mano:Inventory Management

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Inventory Management or Acquiring and Losing Equipment

A character's modifiers when using an item (or the item's modifiers when used by a character) are listed in the equipment section of the character sheet. When adding equipment to the character sheet, copy the heft, cover, absorption and sharpness from the equipment list to the character sheet. The rest of the values are determined by comparing the character's modifiers to the item's modifiers, and may be different from the values listed on the equipment list for that item. (See Character Creation/Character Sheet and Game Design/Equipment.)

Qty (Quantity)
The number of these items a character has. When a character loses an item, reduce it's quantity (Qty) by 1 and reduce it's mass by the mass of one item. If the character has no more of that item (it's quantity is zero) you may remove it from the character sheet.
Mass
The item's mass in kilograms (kg) multiplied by the quantity (Qty).
Cmb (Combat Modifier)
The modifier of the ability the character uses with this weapon, plus the character's agility. This is a general modifier to attacking with the weapon (and parrying with a hand weapon.)
Pwr (Power)
The character's power or the weapon's power, whichever is greater.
Rch (Reach)
The reach of a hand weapon is the reach of the hand wielding the weapon plus the weapon's reach modifier. The reach of a missile weapon is just the weapon's reach modifier.

Special modifiers are listed with the abbreviation for the special modifier between the name of the item and the quantity. Some special modifiers are copied directly from the equipment list to the character sheet. Others are determined by combining the character's modifiers and the item's modifiers.

Atk (Attack)
Combat modifier plus the weapon's attack modifier. This modifier is used instead of combat modifier when attacking.
Grp (Grapple)
Combat modifier plus the weapon's grapple modifier. This modifier is used instead of combat modifier when grappling.
A/G (Attack and Grapple)
Combat modifier plus the weapon's attack and grapple modifier. This modifier is used instead of combat modifier when attacking or grappling.
Par (Parry)
Combat modifier plus the weapon's parry modifier. This modifier is used instead of combat modifier when the character is attacked by a hand-to-hand attack.