Basic Rules, attributes and skills

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General principles

Torg is complicated and there is a lot of dice rolling and charts. This conversion has 4 founding principles

  1. Reduce rolling in the game, especially in combat (hence adopting the ore system)
  2. Reduce the tendency for combat to be dictated by a character rolling a massive number that obliterates the foe.
  3. Reduce the complexity of Torg. Always opt for the simpler solution
  4. Keep the things that make the Torg system great (e.g. drama deck, disconnection, world laws and axioms), and ditch the rest (e.g. complicated magic system) 


STATS and SKILLS

  • As mentioned above, characters in Torglike have six Stats: Body, Coordination, Sense, Knowledge, Charm, and Spirit. These are the innate physical and mental characteristics of the character, and "govern" certain skills. Skills are under each stat. (and the skill set has been limited to about 5 per stat. I don't like massive skill sets in games)
  • BODY - this encompasses the Torg stats of STRENGTH and TOUGHNESS
    • This is a general indication of physical strength and toughness. It helps with feats of strength, dealing damage, and resisting/surviving injury.
    • Tag skills are
      • Athletics (includes swiming/running/endurance)
      • Parry
      • Vigor/Health (for healing)
      • Fight/Brawling (includes all basic melee weapons)
      • Martial arts
  • COORDINATION - this encompasses the Torg stats of DEXTERITY
    • This Stat encompasses motor coordination, agility, reflexes, speed, and general dexterity. It is used in fighting, shooting, running, and other physical activities.
    • Tag skills are
      • Dodge/Escape
      • Ride/Drive________ (eg horseriding, land vehicles)
      • Gymnastics (eg acrobatics)
      • Stealth/Thievery
      • Weaponskill ________ (eg blades, guns, thrown weapons)
  • CHARM- this encompasses the Torg stats of CHARISMA
    • This is charisma, presence, confidence, and force of personality. This is used in tests of leadership, argument, and other social situations.
    • Tag skills are
      • Perform _________ (eg dance, song)
      • Graces (includes empathy)/Streetwise
      • Command
      • Taunt (includes Jest)
      • Persuade (inclues lie/plead/haggle)
  • SENSE - this encompasses the Torg stats of PERCEPTION
    • This Stat indicates how well your five senses deliver information to you - high Perception indicates you have clear vision, good hearing, a keen nose. It helps you perceive your environment (and aids you in detecting danger).
    • Tag skills are
      • Survival (includes tracking/orienteering/direction)
      • Eerie (includes sensing spells/supernatural/intuition
      • Scrutinize
      • Find
      • Ride/Drive (only flying mounts, air and water vehicles)
  • KNOWLEDGE - this encompasses the Torg stats of MIND and translates to BRAINS
    • This is pure intellectual capacity. Intelligence helps you analyze problems, understand information, make logical inferences, and generally perform any task requiring the application of thought, reason, and knowledge.
    • Tag skills are
      • Strategy/Tactics
      • Lore ________ (eg occult, science)
      • Healing?
      • Spellcasting
      • Language _________
      • Student of ________
  • SPIRIT - this encompasses the Torg Stat of SPIRIT, and translates to COOL and COMMAND
    • This is a measure of the character's ability to remain calm under pressure (or under fire), keep your wits about you, and not freeze in a crisis. It maps somewhat to Willpower (however, note that Willpower has become a skill linked to Cool).
    • Tag skills are
      • Intimidate
      • Miracles
      • Reality