Mano a Mano:Make an Item

From RPGnet
Revision as of 11:30, 2 April 2008 by 75.165.113.223 (talk) (Make an Item - Equipment Generation Example)
Jump to: navigation, search

Make an Item - Equipment Generation Example

We will use our Steven character from the character creation example to make a new weapon. (See Character Creation/Make a Character.) Steven has craftsmanship ability with a modifier of 2.

1. Design the weapon

We decide Steven is making a "machete". The mass of the machete is 0.5 kilograms, worth -35 CP. We add 90 CP because of the machete's power and heft. (6 power minus 3 heft is 3, and 3 x 30 = 90 CP.) The total CP is 55 so far. (-35 + 90 = 55.) We add 100 CP for sharp sharpness for a total of 155 CP. We use 20 CP to get 1 meter reach for the machete, making the total 175 CP. In other words, Steven wants to make this machete:

machete (81 CP, 0.5 kg, 3 heft, 5 power, sharp)
MaMmachete.png

2. Find the Difficulty Modifier

Because the machete's CP is 175, Steven's difficulty modifier for making it is 4 (175/50 rounds up to 4.)

3. Find the Success Modifier

We start with Steven's +2 craftsmanship ability modifier. Steven is using Midievil +2 technology bonus which multiplied by his ability bonus give a total success bonus of +4 so far. His culture specializes in making machetes, and most Human warriors in his culture owns one, giving Steven a +2 circumstance modifier, for a total success modifier of +6.

4. Find the Time Modifier

Since Steven's success modifier is greater than his difficulty modifier, he is about to pound out a new machete from scratch in a half hour. (He automatically has a time modifier of 0, and on the time modifier chart 0 requires 30 minutes to create.)