MTH:World of Darkness Animals
Writer: Alec Humphrey Developer: Rose Bailey
Contents
Bat
Attributes: Intelligence 0, Wits 1, Resolve 0, Strength 1, Dexterity 4, Stamina 1, Presence 1, Manipulation 0, Composure 1 Skills: Athletics (Flight) 4, Brawl 1, Survival 3 Willpower: 1 Initiative: 9 Defense: 4 Speed: 15 (flight only; species factor 10) Size: 1 Weapons/Attacks: Type Damage Dice Pool Bite -- 2 Health: 2 Special: Bats can see in maneuver and total darkness without penalty.
Badger
Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 2, Dexterity 3, Stamina 5, Presence 2, Manipulation 1, Composure 2 Skills: Athletics 4 (Burrowing), Brawl 3, Intimidation 1, Stealth 2, Survival 4 Willpower: 5 Initiative: 5 Defense: 7 Speed: 9 (species factor 4) Size: 3 Weapons/Attacks: Type Damage Dice Pool Bite +0 5 Health: 9 Special: Badgers add two extra dice to all rolls to resist toxins and disease.
Bear
Attributes: Intelligence 1, Wits 2, Resolve 4, Strength 6, Dexterity 2, Stamina 4, Presence 3, Manipulation 1, Composure 4 Skills: Athletics (Climbing) 3, Brawl 4, Intimidation 3, Survival 3 Willpower: 5 Initiative: 6 Defense: 5 Speed: 13 (species factor 6) Size: 7 Weapons/Attacks: Type Damage Dice Pool Bite +2 10 Claw +1 10 Health: 11
Cat (Domestic)
Attributes: Intelligence 1, Wits 4, Resolve 3, Strength 1, Dexterity 5, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics 4, Brawl 2, Stealth 3 Willpower: 6 Initiative: 8 Defense: 9 Speed: 13 (species factor 7) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0 3 Claw +0 3 Health: 5 Special: Cats have excellent night vision.
Cat (Great)
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 5, Dexterity 4, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics (Climbing) 4, Brawl 4 (Claws), Intimidation 3, Stealth 3, Survival (Tracking) 3 Willpower: 7 Initiative: 8 Defense: 8 Speed: 16 (species factor 8) Size: 5 Weapons/Attacks: Type Damage Dice Pool Bite +2 9 Claw +1 10 Health: 8 Special: Cats have excellent night vision.
Chimpanzee
Attributes: Intelligence 2, Wits 3, Resolve 2, Strength 5, Dexterity 4, Stamina 3, Presence 2, Manipulation 2, Composure 4 Skills: Athletics (Climbing) 3, Brawl (Bite) 3, Intimidation 3, Survival 3 Willpower: 6 Initiative: 8 Defense: 4 Speed: 13 (species factor 6) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite +0 9 Health: 7
Coyote
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 3, Dexterity 3, Stamina 3, Presence 4, Manipulation 1, Composure 3 Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 2, Survival (Tracking) 4 Willpower: 7 Initiative: 6 Defense: 8* Speed: 13 (species factor 7) Size: 3 Weapons/Attacks: Type Damage Dice Pool Bite +0 6 Health: 6
Crocodile
Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 4, Dexterity 1, Stamina 4, Presence 2, Manipulation 1, Composure 4 Skills: Athletics 3 (Swimming), Brawl 3 (Grappling), Intimidation 3, Stealth 2 (Swamps), Survival 3 Willpower: 7 Initiative: 6 Defense: 4 Speed: 10 (species factor 5) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite +2* 7
- When a crocodile succeeds a bite attack it immediately grapples it’s victim. Grappled victims take a two die penalty to counter grapple a crocodile once bitten.
Health: 9
Deer (Buck)
Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 3, Dexterity 3, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics (Running) 3, Brawl 3 (Horns), Intimidation 2, Survival 2 Willpower: 6 Initiative: 6 Defense: 3 Speed: 14 (species factor 8) Size: 6 Weapons/Attacks: Type Damage Dice Pool Horn +1 7 Health: 9
Dog (Large)
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 4, Dexterity 3, Stamina 3, Presence 4, Manipulation 1, Composure 3 Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 1, Survival (Tracking) 3 Willpower: 7 Initiative: 6 Defense: 8* Speed: 14 (species factor 7) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite +0 6 Health: 7
Dog (Small)
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 2, Dexterity 3, Stamina 3, Presence 3, Manipulation 1, Composure 3 Skills: Athletics (Running) 3, Brawl 2, Intimidation 1, Stealth 1, Survival (Tracking) 3 Willpower: 7 Initiative: 6 Defense: 7* Speed: 11 (species factor 6) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0 4 Health: 5
Elephant
Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 9, Dexterity 2, Stamina 7, Presence 2, Manipulation 1, Composure 3 Skills : Athletics (Running) 2, Brawl 3 (Tusks), Intimidation 3, Survival 3 Willpower: 6 Initiative: 5 Defense: 4 Speed: 15 (species factor 6) Size: 15 Weapons/Attacks: Type Damage Dice Pool Tusk +1 13 Trample +3 12 Health: 22
Fox
Attributes: Intelligence 1, Wits 4, Resolve 3, Strength 1, Dexterity 4, Stamina 3, Presence 2, Manipulation 1, Composure 3 Skills: Athletics (Running) 4, Brawl 3, Intimidation 1, Stealth 3, Survival (Tracking) 3 Willpower: 5 Initiative: 7 Defense: 8 Speed: 13 (species factor 7) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0 4 Health: 5
Horse
Attributes: Intelligence 1, Wits 3, Resolve 3, Strength 5, Dexterity 3, Stamina 5, Presence 3, Manipulation 1, Composure 2 Skills: Athletics 4, Brawl 1 (kicking), Survival 2 Willpower: 5 Initiative: 5 Defense: 7 Speed: 19 (species factor 12) Size: 7 Weapons/Attacks: Type Damage Dice Pool Bite +0 5 Hoof +2* 6
- A successful strike from a horse’s hoof inflicts the Knocked Down Tilt (GMC pg. 211)
Health: 12 Special: Horses can lift four times as much as a human with comparable Strength and Athletics.
Owl
Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 1, Dexterity, 3, Stamina 2, Presence 3, Manipulation 1, Composure 3 Skills: Athletics 3, Brawl 2 (Ambush), Intimidation 2, Stealth 2, Survival 3 Willpower: 6 Initiative: 6 Defense: 6 Speed: 14 (flight; species factor 10) Size: 2 Weapons/Attacks: Type Damage Dice Pool Beak +0 3 Talons +1 3 Health: 4 Special: +2 on sight and sound perception rolls
Rat
Attributes: Intelligence 1, Wits 3, Resolve 2, Strength 1, Dexterity 4, Stamina 2, Presence 1, Manipulation 2, Composure 2 Skills: Athletics 3, Stealth 4, Survival 1 Willpower: 4 Initiative: 5 Defense: 7 Speed: 6 (species factor 2) Size: 1 Weapons/Attacks: Type Damage Dice Pool Bite --- 1 Health: 3
Corvid
Attributes: Intelligence 2, Wits 4, Resolve 4, Strength 1, Dexterity 3, Stamina 2, Presence 3, Manipulation 1, Composure 3 Skills: Athletics 3, Brawl 1, Intimidation 2, Survival 3 Willpower: 7 Initiative: 6 Defense: 6 Speed: 14 (flight only; species factor 10) Size: 2 Weapons/Attacks: Type Damage Dice Pool Beak +0 2 Health: 4
Snake
Attributes: Intelligence 1, Wits 2, Resolve 3, Strength 1, Dexterity 3, Stamina 1, Presence 3, Manipulation 1, Composure 4 Skills: Athletics 1, Brawl 1, Intimidation 2, Stealth 4, Survival 3 Willpower: 7 Initiative: 7 Defense: 4 Speed: 6 (species factor 2) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0* 2
- Many snakes possess a venomous bite, with Toxicity varying from 3, for weaker poisons, all the way to 10 for the most lethal vipers. This inflicts the Poisoned tilt with Moderate or Grave severity as deemed appropriate.
Health: 3
Toad
Attributes: Intelligence 0, Wits 2, Resolve 1, Strength 1, Dexterity 3, Stamina 1, Presence 1, Manipulation 1, Composure 3 Skills: Athletics (Hopping) 2, Survival (Finding Food) 3 Willpower: 4 Initiative: 5 Defense: 5 Speed: 6 (species factor 2) Size: 1 Weapons/Attacks: None Health: 2
Weasel or Ferret
Attributes: Intelligence 1, Wits 2, Resolve 2, Strength 1, Dexterity 3, Stamina 2, Presence 2, Manipulation 1, Composure 2 Skills: Athletics 2, Brawl 1, Intimidation 1, Stealth 4, Survival 3 Willpower: 4 Initiative: 5 Defense: 5 Speed: 11 (species factor 7) Size: 2 Weapons/Attacks: Type Damage Dice Pool Bite +0 2 Health: 4
Wolf
Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 4, Dexterity 3, Stamina 3, Presence 4, Manipulation 1, Composure 3 Skills: Athletics (Running) 4, Brawl 3, Intimidation 3, Stealth 2, Survival (Tracking) 4 Willpower: 7 Initiative: 6 Defense: 8* Speed: 14 (species factor 7) Size: 4 Weapons/Attacks: Type Damage Dice Pool Bite +1 7 Health: 7