Difference between revisions of ""Leafscale""

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Int. 13
 
Int. 13
 
Wis. 15
 
Wis. 15
Cha. 10  Alignment: Neutral Good      Deity: Green Faith
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Cha. 10  Alignment: Neutral Good      Deity: Green Faith Saves:
  
 
Hp. 11  Skills: Know. Geography + 5 (1 Rank), Know. Nature +7 (1 Rank), Perception +6 (1 Rank), Survival +8 (1 Rank), Handle Animal +4 (1 Rank)
 
Hp. 11  Skills: Know. Geography + 5 (1 Rank), Know. Nature +7 (1 Rank), Perception +6 (1 Rank), Survival +8 (1 Rank), Handle Animal +4 (1 Rank)
  
 
Feats: Improved Initiative, Green Faith Acolyte - casts spells affecting plants +1 caster level  Languages: Draconic, Common, Druidic  Traits:
 
Feats: Improved Initiative, Green Faith Acolyte - casts spells affecting plants +1 caster level  Languages: Draconic, Common, Druidic  Traits:
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Equipment: Leather Armor, Shortspear, Brass Knife, Sling and Bullets, Bedroll, Pack, Waterskin,

Revision as of 09:55, 29 March 2015

Leafscale - 1st level Lizardfolk Druid - Green Faith Follower/Acolyte

Background-displayed a deeper level of connection with the natural world than most lizard folk. This was something, being that her people had always been more tied into the natural world than a great many other races, at least to their way of thinking. Being set apart and remarked on also ended up isolating her from those her own age, and soon after that her own people. She was still living among them, but became less tied to the community and more a part of the natural order of things. She wandered out most days and took in the world, looking around and exploring. Leafscale was introduced to her first ranger, through a trader who came by twice a year bringing her people the manufactured goods they sought. The ranger saw what the others had seen, but instead of placing her in a spot that isolated her, he accepted it as a natural thing and took her to meet another first…this time a druid.

It was clear after meeting a druid that she was talking to a kindred spirit. Training started and she began her first formal education. However, the druid was young himself and could teach her only what he knew which was limited. She had to now go and seek out more, learn from whomever and wherever her travels might take her.

Str. 14 Dex. 10 Con. 14 Int. 13 Wis. 15 Cha. 10 Alignment: Neutral Good Deity: Green Faith Saves:

Hp. 11 Skills: Know. Geography + 5 (1 Rank), Know. Nature +7 (1 Rank), Perception +6 (1 Rank), Survival +8 (1 Rank), Handle Animal +4 (1 Rank)

Feats: Improved Initiative, Green Faith Acolyte - casts spells affecting plants +1 caster level Languages: Draconic, Common, Druidic Traits:

Equipment: Leather Armor, Shortspear, Brass Knife, Sling and Bullets, Bedroll, Pack, Waterskin,