Editing 3.5 L5R Basic Feats

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:Special:  You may take this feat multiple times.  Its effects stack.
 
:Special:  You may take this feat multiple times.  Its effects stack.
  
;Greater Daisho I:Requires: Samurai level 13+.
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;Greater DaishoI:Requires: Samurai level 13+.
 
:Benefit: When this feat is taken, you may spend 400 experience points to awaken one of the swords of your daisho, causing it to become an intelligent item.  Both the katana and wakizashi may be enhanced in this fashion, but you must pay for and roll each weapon’s abilities separately.  Item powers and special purpose dedicated powers are determined randomly using the tables in the Dungeon Master’s Guide.  Details of an ancestral item’s special purpose are left to the GM, but are always appropriate to your personal code of honor.
 
:Benefit: When this feat is taken, you may spend 400 experience points to awaken one of the swords of your daisho, causing it to become an intelligent item.  Both the katana and wakizashi may be enhanced in this fashion, but you must pay for and roll each weapon’s abilities separately.  Item powers and special purpose dedicated powers are determined randomly using the tables in the Dungeon Master’s Guide.  Details of an ancestral item’s special purpose are left to the GM, but are always appropriate to your personal code of honor.
 
:Your awakened weapon gains a permanent +1d2 bonus to Intelligence, Wisdom and Charisma and two lesser abilities.
 
:Your awakened weapon gains a permanent +1d2 bonus to Intelligence, Wisdom and Charisma and two lesser abilities.

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