Difference between revisions of "Aeysha Marlikarth"

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(Created page with "back to '''''When I Was''''' = Characteristics = WS 50 (40 +10) BS 32 (37 -05) S 61 (36 +25) T 43 (38 +05) Ag 51 (41 +10) Int 29 (32 -03) Per 43 (43 +00...")
 
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= Characteristics =
 
= Characteristics =
  
WS 50 (40 +10)
+
WS 44 (14 +30)
  
BS 32 (37 -05)
+
BS 42 (12 +30)
  
S 61 (36 +25)
+
S 41 (11 +30) +4 Unnatural
  
T 43 (38 +05)
+
T 41 (16 +30 -5 Pride) +4 Unnatural
  
Ag 51 (41 +10)
+
Ag 40 (10 +30)
  
Int 29 (32 -03)
+
Int 41 (11 +30)
  
Per 43 (43 +00)
+
Per 42 (12 +30)
  
WP 31 (36 -05)
+
WP 54 (19 +30 +5 LA)
  
Fel 35 (38 -03)
+
Fel 50 (15 +30 +5 Pride)
  
Wounds: 13 (15)
+
Wounds: 21 (21)
  
Coruption: 6
+
Corruption: 10
  
Infamy: 24
+
Infamy: 30
  
 
= Traits =
 
= Traits =
* Adroit ( Weapon skill )
+
* Amphibious
* Pride: Grace (+5 Ag, -5 BS)
+
* Unnatural Strength (+4)
* Disgrace: Dread (+5 Per, -5 WP)
+
* Unnatural Toughness (+4)
* Motivation: Perfection (+5 WS, -3 Fel, -3 Int)
+
* Psy Rating x3
 +
* Pride: Charm
 +
* Disgrace: Betrayal
 +
* Motivation: Vengeance
  
 
= Skills =  
 
= Skills =  
* Acrobatics (Ag) 51
+
* Athletics (S) 41 (81)
* Athletics (S) 61
+
* Awareness (Per) 42
* Awareness (Per) 43
+
* Parry (WS) 44
* Parry +10 (WS) 60
+
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41
* Scholastic Lore ( Philosophy ) (Int) 29
+
* Linguistics ( Low Gothic ) (Int) 41
* Common Lore ( Imperial Creed ) (Int) 29
+
* Navigate ( Surface ) (Int) 41
* Operate ( Surface ) (Ag) 51
+
* Operate ( Surface ) (Ag) 40
* Intimidate (S) 61
+
* Psyscience (Per) 42
* Dodge +10 (Ag) 61
+
* Dodge (Ag) 40
* Stealth (Ag) 51
+
* Common Lore ( Ecclisarchy ) (Int) 41
* Medicae (Int) 29
+
* Scholastic Lore ( Occult) (Int) 41
 +
* Deception (Fel) 50
 +
* Charm (Fel) 50
 +
* Command (Fel) 50
  
 
= Talents =
 
= Talents =
* Jaded (ignore mundane horrors)
+
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)
 
* Quick Draw (draw weapon as free action)
 
* Quick Draw (draw weapon as free action)
* Rapid Reload (halves reload time)
+
* Bulging Biceps (Remove Bracing penalties from heavy weapons)
* Weapon Training (Chain, Las, Primary, SP),
+
* Weapon Training (Legion, Force)
* Weapon Training (Power, Bolt)
+
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)
* Catfall (reduce falling damage)
+
* Nerves of Steel (Reroll Pinning Tests)
* Sure Strike (called shots are at -10% only)
+
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)
* Disarm (force opponent to drop weapon, opposed WS test)
+
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))
* Ambidextrous (reduce penalties for two weapon fighting)
+
* Meditation (Enter a trance to ignore Fatigue
* Berserk Charge (+30% WS when charging)
+
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)
* Swift Attack (additional hit for each 2 DoS with melee attack)
+
 
* Lightning Reflexes (roll twice and take highest for initiative rolls)
+
= Psychic Powers =
* Frenzy (+10% WS, S, T, WP, -20% BS, Int, Fel), can't parry, retreat, flee
+
* Delude: Opposed WP test to gain a + 5 x Psy Rating
 +
* Thought Sending: Basic Telepathy
 +
* Compel: Contested WP test to get the target creature to do a simple command
 +
* Manifest Flame: Bring forth an open fire
 +
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS
 +
 
  
 
= XP usage =
 
= XP usage =
Total XP spent: 2,800 / 3,000
+
Total XP spent: 2,950 / 3,000
  
 
== Characteristics ==
 
== Characteristics ==
250: Strength (simple)
+
250: Willpower (simple)
  
250: Weapon skill (simple)
+
== Skills ==
 +
200: Acrobatics (known)
  
250: Agility (simple)
+
200: Charm
  
250: Toughness (simple)
+
200: Forbidden Lore (Inquisition)
  
== Skills ==
+
200: Common Lore (Ecclisarchy)
200: Acrobatics (known)
 
  
350: Parry +10 (trained)
+
200: Command
  
 
== Talents ==
 
== Talents ==
250 Berserk charge (tier 1)
+
250 Neural Storm
  
500 Swift Attack (tier 2)
+
250 Resistance (Psychic Powers)
  
250 Lightning reflexes (tier 1)
+
250 Orthoproxy
  
250 Frenzy (tier 1)
+
750 Psy Rating (tier 3)
  
 
= Equipment =
 
= Equipment =
* BC Bolt pistol (pistol, 30m, S/2/-, 1d10+5X, Pen 4, Clip 8, full, tearing)
+
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg
* BC Powersword (melee, 1d10+12 E, Pen 5, power field, balanced, +10WS, +1dam)
+
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg
 
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)
 
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)
* Light power armour (AP:7, +10 Strength)
+
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg
* Synthmuscle (+1 strength bonus)
+
* Astartes Bolt pistol clips x4
* Drugs: 3x Stimm, 3x Slaught, 3x Frenzon
+
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg
  
 
= Minions =
 
= Minions =
  
== Rising Storm (aka Pointy) ==
+
== Itheca ==
Characteristic
 
  
WS 24 (inc. +5)
+
WS: 19
  
BS 13
+
BS: 16
  
S 22 (inc. +5)
+
S: 29
  
T 20
+
T: 22
  
Ag 25
+
Ag: 17
  
Int 17
+
Int: 20
  
Per 15 (inc. -5)
+
Per: 19
  
WP 23 (inc. -5)
+
WP: 22
  
Fel 14
+
Fel: 25
  
Wounds 6
+
'''Wounds:''' 4
 +
'''Base Movement:''' 1
  
Skills
+
'''Skills'''
* Athletics
+
* Charm
* Intimidate
+
* Inquiry
* Parry
+
* Tech-Use
 
* Dodge
 
* Dodge
 +
* Trade(Cook)
  
Talents
+
'''Talents'''
* Sound constitution x2
+
* Quick Draw
* Berserk Charge
+
* Unarmed Warrior
* Lightning Reflexes
+
* Weapon Training (Primitive)
* Weapon training (primary)
+
'''
 
+
Weapon'''
Traits
+
* Hatchet
* Brutal Charge
 
* Natural Armour (2)
 
  
Equipment
+
'''Armor'''
* Mono Greatsword (2d10+2, Pen 2, unbalanced)
+
* Light Flak Coat
* Beast Furs (AP: 2)
 

Revision as of 19:05, 8 March 2015

back to When I Was

Characteristics

WS 44 (14 +30)

BS 42 (12 +30)

S 41 (11 +30) +4 Unnatural

T 41 (16 +30 -5 Pride) +4 Unnatural

Ag 40 (10 +30)

Int 41 (11 +30)

Per 42 (12 +30)

WP 54 (19 +30 +5 LA)

Fel 50 (15 +30 +5 Pride)

Wounds: 21 (21)

Corruption: 10

Infamy: 30

Traits

  • Amphibious
  • Unnatural Strength (+4)
  • Unnatural Toughness (+4)
  • Psy Rating x3
  • Pride: Charm
  • Disgrace: Betrayal
  • Motivation: Vengeance

Skills

  • Athletics (S) 41 (81)
  • Awareness (Per) 42
  • Parry (WS) 44
  • Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41
  • Linguistics ( Low Gothic ) (Int) 41
  • Navigate ( Surface ) (Int) 41
  • Operate ( Surface ) (Ag) 40
  • Psyscience (Per) 42
  • Dodge (Ag) 40
  • Common Lore ( Ecclisarchy ) (Int) 41
  • Scholastic Lore ( Occult) (Int) 41
  • Deception (Fel) 50
  • Charm (Fel) 50
  • Command (Fel) 50

Talents

  • Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)
  • Quick Draw (draw weapon as free action)
  • Bulging Biceps (Remove Bracing penalties from heavy weapons)
  • Weapon Training (Legion, Force)
  • Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)
  • Nerves of Steel (Reroll Pinning Tests)
  • Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)
  • Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))
  • Meditation (Enter a trance to ignore Fatigue
  • Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)

Psychic Powers

  • Delude: Opposed WP test to gain a + 5 x Psy Rating
  • Thought Sending: Basic Telepathy
  • Compel: Contested WP test to get the target creature to do a simple command
  • Manifest Flame: Bring forth an open fire
  • Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS


XP usage

Total XP spent: 2,950 / 3,000

Characteristics

250: Willpower (simple)

Skills

200: Acrobatics (known)

200: Charm

200: Forbidden Lore (Inquisition)

200: Common Lore (Ecclisarchy)

200: Command

Talents

250 Neural Storm

250 Resistance (Psychic Powers)

250 Orthoproxy

750 Psy Rating (tier 3)

Equipment

  • Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg
  • Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg
  • Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)
  • Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg
  • Astartes Bolt pistol clips x4
  • Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg

Minions

Itheca

WS: 19

BS: 16

S: 29

T: 22

Ag: 17

Int: 20

Per: 19

WP: 22

Fel: 25

Wounds: 4 Base Movement: 1

Skills

  • Charm
  • Inquiry
  • Tech-Use
  • Dodge
  • Trade(Cook)

Talents

  • Quick Draw
  • Unarmed Warrior
  • Weapon Training (Primitive)

Weapon

  • Hatchet

Armor

  • Light Flak Coat