Difference between revisions of "Aeysha Marlikarth"

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(Created page with "back to '''''When I Was''''' = Characteristics = WS 50 (40 +10) BS 32 (37 -05) S 61 (36 +25) T 43 (38 +05) Ag 51 (41 +10) Int 29 (32 -03) Per 43 (43 +00...")
 
(Psychic Powers)
 
(24 intermediate revisions by the same user not shown)
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= Characteristics =
 
= Characteristics =
  
WS 50 (40 +10)
+
WS 44 (14 +30)
  
BS 32 (37 -05)
+
BS 42 (12 +30)
  
S 61 (36 +25)
+
S 41 (11 +30) +4 Unnatural
  
T 43 (38 +05)
+
T 41 (16 +30 -5 Pride) +4 Unnatural
  
Ag 51 (41 +10)
+
Ag 40 (10 +30)
  
Int 29 (32 -03)
+
Int 41 (11 +30)
  
Per 43 (43 +00)
+
Per 42 (12 +30)
  
WP 31 (36 -05)
+
WP 54 (19 +30 +5 LA)
  
Fel 35 (38 -03)
+
Fel 50 (15 +30 +5 Pride)
  
Wounds: 13 (15)
+
Wounds: 22 (19)
  
Coruption: 6
+
Corruption: 15
  
Infamy: 24
+
Infamy: 36
  
 
= Traits =
 
= Traits =
* Adroit ( Weapon skill )
+
* Amphibious
* Pride: Grace (+5 Ag, -5 BS)
+
* Unnatural Strength (+4)
* Disgrace: Dread (+5 Per, -5 WP)
+
* Unnatural Toughness (+4)
* Motivation: Perfection (+5 WS, -3 Fel, -3 Int)
+
* Psy Rating x3
 +
* Pride: Charm
 +
* Disgrace: Betrayal
 +
* Motivation: Vengeance
  
 
= Skills =  
 
= Skills =  
* Acrobatics (Ag) 51
+
* Athletics (S) 41 (81)
* Athletics (S) 61
+
* Awareness (Per) 42
* Awareness (Per) 43
+
* Parry (WS) 44
* Parry +10 (WS) 60
+
* Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41
* Scholastic Lore ( Philosophy ) (Int) 29
+
* Linguistics ( Low Gothic ) (Int) 41
* Common Lore ( Imperial Creed ) (Int) 29
+
* Navigate ( Surface ) (Int) 41
* Operate ( Surface ) (Ag) 51
+
* Operate ( Surface ) (Ag) 40
* Intimidate (S) 61
+
* Psyscience (Per) 42
* Dodge +10 (Ag) 61
+
* Dodge (Ag) 40
* Stealth (Ag) 51
+
* Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41
* Medicae (Int) 29
+
* Deception (Fel) 50
 +
* Charm (Fel) 50
 +
* Command (Fel) 50
  
 
= Talents =
 
= Talents =
* Jaded (ignore mundane horrors)
+
* Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)
 
* Quick Draw (draw weapon as free action)
 
* Quick Draw (draw weapon as free action)
* Rapid Reload (halves reload time)
+
* Bulging Biceps (Remove Bracing penalties from heavy weapons)
* Weapon Training (Chain, Las, Primary, SP),
+
* Weapon Training (Legion, Force)
* Weapon Training (Power, Bolt)
+
* Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)
* Catfall (reduce falling damage)
+
* Nerves of Steel (Reroll Pinning Tests)
* Sure Strike (called shots are at -10% only)
+
* Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)
* Disarm (force opponent to drop weapon, opposed WS test)
+
* Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))
* Ambidextrous (reduce penalties for two weapon fighting)
+
* Meditation (Enter a trance to ignore Fatigue
* Berserk Charge (+30% WS when charging)
+
* Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)
* Swift Attack (additional hit for each 2 DoS with melee attack)
+
* Sound Constitution
* Lightning Reflexes (roll twice and take highest for initiative rolls)
+
 
* Frenzy (+10% WS, S, T, WP, -20% BS, Int, Fel), can't parry, retreat, flee
+
= Psychic Powers =
 +
* Delude: Opposed WP test to gain a + 5 x Psy Rating
 +
* Thought Sending: Basic Telepathy
 +
* Compel: Contested WP test to get the target creature to do a simple command
 +
* Manifest Flame: Bring forth an open fire
 +
* Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS
 +
* Toxic Siphon: Force poison out of the target's body, pass a Toughness test or be stunned for 1d10-TB rounds
 +
* Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test
 +
* Mind Probe: Opposed Will test to read a single target's thoughts. Takes 5 rounds to access deep memories
  
 
= XP usage =
 
= XP usage =
Total XP spent: 2,800 / 3,000
+
Total XP spent: 3,950 / 4,000
 +
 
 +
Khorne: 1
  
== Characteristics ==
+
Nurgle: 2
250: Strength (simple)
 
  
250: Weapon skill (simple)
+
Slaanesh: 3
  
250: Agility (simple)
+
Tzeentch: 2
  
250: Toughness (simple)
+
Unaligned: 7
 +
 
 +
== Characteristics ==
 +
250: Willpower (simple)
  
 
== Skills ==
 
== Skills ==
 
200: Acrobatics (known)
 
200: Acrobatics (known)
  
350: Parry +10 (trained)
+
200: Charm
 +
 
 +
200: Forbidden Lore (Inquisition)
 +
 
 +
200: Scholastic Lore (Imperial Creed)
 +
 
 +
200: Command
 +
 
 +
200: Scholastic Lore (Legend)
  
 
== Talents ==
 
== Talents ==
250 Berserk charge (tier 1)
+
250 Neural Storm
 +
 
 +
250 Resistance (Psychic Powers)
  
500 Swift Attack (tier 2)
+
250 Orthoproxy
  
250 Lightning reflexes (tier 1)
+
250 Air of Authority
  
250 Frenzy (tier 1)
+
750 Psy Rating (tier 3)
 +
 
 +
300 Last Breath Psychic Power
 +
 
 +
200 Toxic Siphon Psychic Power
 +
 
 +
250 Mind Probe
  
 
= Equipment =
 
= Equipment =
* BC Bolt pistol (pistol, 30m, S/2/-, 1d10+5X, Pen 4, Clip 8, full, tearing)
+
* Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg
* BC Powersword (melee, 1d10+12 E, Pen 5, power field, balanced, +10WS, +1dam)
+
* Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg
 
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)
 
* Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)
* Light power armour (AP:7, +10 Strength)
+
* Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg
* Synthmuscle (+1 strength bonus)
+
* Astartes Bolt pistol clips x4
* Drugs: 3x Stimm, 3x Slaught, 3x Frenzon
+
* Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg
  
 
= Minions =
 
= Minions =
  
== Rising Storm (aka Pointy) ==
+
== Itheca ==
Characteristic
 
  
WS 24 (inc. +5)
+
WS: 19
  
BS 13
+
BS: 16
  
S 22 (inc. +5)
+
S: 29
  
T 20
+
T: 22
  
Ag 25
+
Ag: 17
  
Int 17
+
Int: 20
  
Per 15 (inc. -5)
+
Per: 19
  
WP 23 (inc. -5)
+
WP: 22
  
Fel 14
+
Fel: 25
  
Wounds 6
+
'''Wounds:''' 4
 +
'''Base Movement:''' 1
  
Skills
+
'''Skills'''
* Athletics
+
* Charm
* Intimidate
+
* Inquiry
* Parry
+
* Tech-Use
 
* Dodge
 
* Dodge
 +
* Trade(Cook)
  
Talents
+
'''Talents'''
* Sound constitution x2
+
* Quick Draw
* Berserk Charge
+
* Unarmed Warrior
* Lightning Reflexes
+
* Weapon Training (Primitive)
* Weapon training (primary)
+
'''
 
+
Weapon'''
Traits
+
* Hatchet
* Brutal Charge
 
* Natural Armour (2)
 
  
Equipment
+
'''Armor'''
* Mono Greatsword (2d10+2, Pen 2, unbalanced)
+
* Light Flak Coat
* Beast Furs (AP: 2)
 

Latest revision as of 17:56, 5 May 2015

back to When I Was

Characteristics[edit]

WS 44 (14 +30)

BS 42 (12 +30)

S 41 (11 +30) +4 Unnatural

T 41 (16 +30 -5 Pride) +4 Unnatural

Ag 40 (10 +30)

Int 41 (11 +30)

Per 42 (12 +30)

WP 54 (19 +30 +5 LA)

Fel 50 (15 +30 +5 Pride)

Wounds: 22 (19)

Corruption: 15

Infamy: 36

Traits[edit]

  • Amphibious
  • Unnatural Strength (+4)
  • Unnatural Toughness (+4)
  • Psy Rating x3
  • Pride: Charm
  • Disgrace: Betrayal
  • Motivation: Vengeance

Skills[edit]

  • Athletics (S) 41 (81)
  • Awareness (Per) 42
  • Parry (WS) 44
  • Forbidden Lore ( Adeptus Astartes, The Long War, Psykers, Inquisition ) (Int) 41
  • Linguistics ( Low Gothic ) (Int) 41
  • Navigate ( Surface ) (Int) 41
  • Operate ( Surface ) (Ag) 40
  • Psyscience (Per) 42
  • Dodge (Ag) 40
  • Scholastic Lore ( Occult, Imperial Creed, Legend ) (Int) 41
  • Deception (Fel) 50
  • Charm (Fel) 50
  • Command (Fel) 50

Talents[edit]

  • Ambidextrous (Use either hand equally well-reduce penalties for using two weapons)
  • Quick Draw (draw weapon as free action)
  • Bulging Biceps (Remove Bracing penalties from heavy weapons)
  • Weapon Training (Legion, Force)
  • Heightened Senses (Hearing, Sight) (+10 to certain sense awareness tests)
  • Nerves of Steel (Reroll Pinning Tests)
  • Resistance (Cold, Heat, Psychic Powers) (+10 to resistance tests)
  • Unarmed Warrior (Unarmed attacks do 1d10 Primitive (7))
  • Meditation (Enter a trance to ignore Fatigue
  • Living Nightmare (Orthoproxy) (+20 to resist psyhic telepathy powers or interrogation)
  • Sound Constitution

Psychic Powers[edit]

  • Delude: Opposed WP test to gain a + 5 x Psy Rating
  • Thought Sending: Basic Telepathy
  • Compel: Contested WP test to get the target creature to do a simple command
  • Manifest Flame: Bring forth an open fire
  • Smite: Cast 1d10+T Energy Damage Pen Psy, Add Shocking or Haywire (5) if Channeling test gets 3+ DoS
  • Toxic Siphon: Force poison out of the target's body, pass a Toughness test or be stunned for 1d10-TB rounds
  • Asphyxiate: Cause a target within 20m X Psy range to Suffocate as long as the psyker concentrates or until the subject succeeds a toughness test
  • Mind Probe: Opposed Will test to read a single target's thoughts. Takes 5 rounds to access deep memories

XP usage[edit]

Total XP spent: 3,950 / 4,000

Khorne: 1

Nurgle: 2

Slaanesh: 3

Tzeentch: 2

Unaligned: 7

Characteristics[edit]

250: Willpower (simple)

Skills[edit]

200: Acrobatics (known)

200: Charm

200: Forbidden Lore (Inquisition)

200: Scholastic Lore (Imperial Creed)

200: Command

200: Scholastic Lore (Legend)

Talents[edit]

250 Neural Storm

250 Resistance (Psychic Powers)

250 Orthoproxy

250 Air of Authority

750 Psy Rating (tier 3)

300 Last Breath Psychic Power

200 Toxic Siphon Psychic Power

250 Mind Probe

Equipment[edit]

  • Astartes Bolt pistol (pistol, 30m, S/2/-, 1d10+9X, Pen 4, Clip 8, full, tearing) 10 kg
  • Brilliant Energy Archeotech Forcesword (melee, 1d10+15 E, Pen 7, Force, balanced, Cursed Metal) 4 kg
  • Klaive (melee, 1d10+14E, Pen 8, Power Field, exotic)
  • Carefully Maintained Legionnaire Power Armour (8 (10 on Body) AP, +20 strength, Auto-senses with Dark Sight +10 to test, Osmotic Gill, Vox Link, Magnetized Boots, Biomonitor with 6 doses of Pain Suppressor, Nutrient Recycling, and Recoil Suppression) 100 kg
  • Astartes Bolt pistol clips x4
  • Legionnaire Combat Knife (1d10 + SB R, 2 Pen) 2 kg

Minions[edit]

Itheca[edit]

WS: 19

BS: 16

S: 29

T: 22

Ag: 17

Int: 20

Per: 19

WP: 22

Fel: 25

Wounds: 4 Base Movement: 1

Skills

  • Charm
  • Inquiry
  • Tech-Use
  • Dodge
  • Trade(Cook)

Talents

  • Quick Draw
  • Unarmed Warrior
  • Weapon Training (Primitive)

Weapon

  • Hatchet

Armor

  • Light Flak Coat