Editing Air Marshals and Sky Pirates
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Most Privateers have better built airships than most pirates, and typically have access to the better military arms and armaments of their respective governments. | Most Privateers have better built airships than most pirates, and typically have access to the better military arms and armaments of their respective governments. | ||
− | ===== Privateer | + | ===== Privateer===== |
The following are archetypes that you can use as a sort of a template if you're not quite sure how to build an Privateer. You can move up to two dice around for the Attributes, but that will lower any skill that was based on a higher base attribute. 10 skill points were spent on skills, with an additional 5 that you can spend on additional skills as you see fit. You will have to select Hindrances to balance out the Archetypes. You have four Advances to spend to raise the character's rank to Seasoned. | The following are archetypes that you can use as a sort of a template if you're not quite sure how to build an Privateer. You can move up to two dice around for the Attributes, but that will lower any skill that was based on a higher base attribute. 10 skill points were spent on skills, with an additional 5 that you can spend on additional skills as you see fit. You will have to select Hindrances to balance out the Archetypes. You have four Advances to spend to raise the character's rank to Seasoned. | ||