Difference between revisions of "Amnesiac"

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(Notes)
(Perception:+5%)
 
(19 intermediate revisions by 2 users not shown)
Line 9: Line 9:
 
* 900 hours of training
 
* 900 hours of training
 
**300 spent on dex increase
 
**300 spent on dex increase
**plan to increase riding,teaching and sling as much as possible
+
**260 on sling
 +
**53 on teaching
 +
**227 on riding
 +
**60 on hide
 +
**plan to increase riding,teaching and sling as much as possible. then hide and stealth.
  
 
*[http://wiki.rpg.net/index.php/Djinn_Trading Djinn Trading]
 
*[http://wiki.rpg.net/index.php/Djinn_Trading Djinn Trading]
Line 15: Line 19:
  
 
='''Hps, health and magic points'''=
 
='''Hps, health and magic points'''=
*'''HP 15/15''' -4 poison
+
*'''HP 15/12'''  
 
*'''MP 12/12'''
 
*'''MP 12/12'''
  
Line 53: Line 57:
  
 
=Communication:+7%=
 
=Communication:+7%=
*Bargain 92@
+
*Bargain 94%   
 
*Command 80%  
 
*Command 80%  
*Etiquette 27%
+
*Etiquette 32%
 
*Fast Talk 41%
 
*Fast Talk 41%
*Perform 30% @
+
*Perform 32%  
 
*Persuade 70%  
 
*Persuade 70%  
*Teach 14%
+
*Teach 25%
  
 
=Manipulation:+5%=
 
=Manipulation:+5%=
Line 75: Line 79:
  
 
=Perception:+5%=
 
=Perception:+5%=
*Insight 54% @
+
*Insight 54%  
*Listen 30%
+
*Listen 30%@
 
*Navigate 66%  
 
*Navigate 66%  
 
*Research  
 
*Research  
*Sense 34%
+
*Sense 34%@
*Spot 43%
+
*Spot 43%@
*Track
+
*Track 10%
  
 
=Physical:-3%=
 
=Physical:-3%=
Line 87: Line 91:
 
*Climb  
 
*Climb  
 
*Dodge (DEX x 2%) 68%
 
*Dodge (DEX x 2%) 68%
*Hide 14%
+
*Hide 22%
 
*Jump  
 
*Jump  
*Ride  12%
+
*Ride  36%@
 
*Stealth 14%
 
*Stealth 14%
 
*Swim 30%
 
*Swim 30%
Line 98: Line 102:
 
*Promerian 16%
 
*Promerian 16%
 
*Trade 66%
 
*Trade 66%
*Zaring 26%
+
*Zaring 29%
 
*Harrapan 16%
 
*Harrapan 16%
 
*Megri 16%
 
*Megri 16%
Line 117: Line 121:
 
|-
 
|-
 
|Scimitar@ || 2d8+1d6 || 2 || 19 || 89|| 82 ||  || 1.5
 
|Scimitar@ || 2d8+1d6 || 2 || 19 || 89|| 82 ||  || 1.5
 +
|-
 +
|Sling || 1d6+1d3 || - || -- || 37 || -- || 80 || 0.1
 
|-
 
|-
 
|Dagger || 1d4+1d6 || 3 || 15 || -- || -- ||  || 0.5
 
|Dagger || 1d4+1d6 || 3 || 15 || -- || -- ||  || 0.5
Line 149: Line 155:
 
|'''Chest''' || Cuirbouilli || 3 || 6 || 1 || 10-12 || 11-15
 
|'''Chest''' || Cuirbouilli || 3 || 6 || 1 || 10-12 || 11-15
 
|-
 
|-
|'''Abdomen''' || hard leather kilt || 2 || 5 || 1 || 09-11 || 07-10
+
|'''Abdomen''' || hard leather kilt || 2 || 5/2 || 1 || 09-11 || 07-10
 
|-
 
|-
 
|'''Left Leg''' || -|| - || 5 || - || 05-08 || 04-06
 
|'''Left Leg''' || -|| - || 5 || - || 05-08 || 04-06
Line 159: Line 165:
 
*Total Armor ENC: '''2'''
 
*Total Armor ENC: '''2'''
 
*[http://wiki.rpg.net/index.php/Hamza_el_Djinn#Hit_Points_and_Armour  #]
 
*[http://wiki.rpg.net/index.php/Hamza_el_Djinn#Hit_Points_and_Armour  #]
 
  
 
=equipment=
 
=equipment=

Latest revision as of 07:52, 20 August 2010

Amnesiac late 30's human male. Huge, big bellied and black as night. Silver grey shaved hair, gold front teeth, tribal facial scars, a great big booming voice and a body crisscrossed in healed wounds and tattoos. One of which has the word Marid (in trade) entwined with a sea deamon. If i could tell you about him I would...

remembers he is Medjay from the kadaru speaking people. From the village Dhuusa Mareb

Owning a leather kilt, a cuirboilli breast plate with wave patterns, a torn and grubby exquisite white cloak and head scarf. Carrying a plain 2H scimitar and a cestus on a cord around his neck.

Notes[edit]

  • meet Cyriel Endelkar from ockless for trade
  • find foreigner to sell smilodon fur to
  • 900 hours of training
    • 300 spent on dex increase
    • 260 on sling
    • 53 on teaching
    • 227 on riding
    • 60 on hide
    • plan to increase riding,teaching and sling as much as possible. then hide and stealth.

Hps, health and magic points[edit]

  • HP 15/12
  • MP 12/12

attributes[edit]

  • Str 16
  • Con 12+1 13
  • Siz 17
  • Int 13
  • Pow 12
  • Dex 10+2 from potion 12 +2 = 14
  • Cha 14+1 15

geas[edit]

  • Once per year must find water to remember Nirope


other[edit]

  • Fatigue 29-4=24
  • Xp bonus 7
  • dam bonus+1d6


  • Effort 80%
  • Stamina 65%
  • Idea 65%
  • Agility 70%
  • Charisma 75%

money[edit]

  • see trading page

weapons[edit]

  • 2H Scimitar


Communication:+7%[edit]

  • Bargain 94%
  • Command 80%
  • Etiquette 32%
  • Fast Talk 41%
  • Perform 32%
  • Persuade 70%
  • Teach 25%

Manipulation:+5%[edit]

  • Art 7%
  • Craft
  • Fine Manipulation
  • Repair
  • Sleight of Hand

Mental:+4%[edit]

  • Appraise 90%
  • First Aid 9%
  • Gaming
  • Strategy

Perception:+5%[edit]

  • Insight 54%
  • Listen 30%@
  • Navigate 66%
  • Research
  • Sense 34%@
  • Spot 43%@
  • Track 10%

Physical:-3%[edit]

  • Boating 10%
  • Climb
  • Dodge (DEX x 2%) 68%
  • Hide 22%
  • Jump
  • Ride 36%@
  • Stealth 14%
  • Swim 30%
  • Throw

languages[edit]

  • Own Language Kadaru 85%
  • Promerian 16%
  • Trade 66%
  • Zaring 29%
  • Harrapan 16%
  • Megri 16%

Weapons and Shields[edit]

  • Attack Bonus: +5%
  • Parry Bonus: -3%
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
Scimitar@ 2d8+1d6 2 19 89 82 1.5
Sling 1d6+1d3 - -- 37 -- 80 0.1
Dagger 1d4+1d6 3 15 -- -- 0.5
Rock 1d2+1d3 1/sr 20 thrown - 20m 0.1
Brawl 1d3+1d6 3 arm -- -- 0 0
Cestus 1d3+2+1d6 3 10 -- -- 0 0.1
Grapple Special 3 special -- -- 0 0
  • Total Weapon ENC: 2.1

Hit Points and Armour[edit]

Location Name Armour types A.P. H.P. Enc. Melee Missile
Head Turban 1 5 - 19-20 20
Left Arm - - 4 - 16-18 18-19
Right Arm - - 4 - 13-15 16-17
Chest Cuirbouilli 3 6 1 10-12 11-15
Abdomen hard leather kilt 2 5/2 1 09-11 07-10
Left Leg - - 5 - 05-08 04-06
Right Leg - -' 5 - 01-04 01-03
  • Total Hit Points: 15 HP
  • Total Armor ENC: 2
  • #

equipment[edit]

  • basic gear to travel with , two weeks food.
  • mule gear, bags reigns etc
  • four torches
  • 20m rope