Ariana (Pokemon Harmony)

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Revision as of 09:28, 23 February 2016 by 80.47.247.148 (talk) (Stats)
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Current Status

Hit Points: 3
Injuries: None
Combat Stages:


Level: 5
EXP: 40
Tutor Points: 2


Skills

Athletics 3d6+2
Acrobatics 2d6
Combat 1d6
Stealth 2d6+1
Perception 2d6+1
Focus 3d6+1

Poke Edges

Stats

Nature: Decisive (+HP, -Sp. Def)

Stat Base Added Total
HP 10
Attack 6
Defense 6
Special Attack 4
Special Defense 2
Speed 4

Capabilities and Derived Stats

Physical Evasion
Special Evasion
Speed Evasion
Power 4
Overland 5
Swim 3
High Jump 1
Long Jump 1
Naturewalk (Forest, Mountain)
Underdog
Tracker

Abilities

Pickup
Scene –
Effect:

Moves Known (with STAB and Stats)

Struggle Attack (not a Move, STAB never applies)
Type: Normal
Frequency: At-Will
AC: 4
Damage Base 4: 1d8+14 / 20
Class: Special
Range: Melee, 1 Target


Move: Tackle
Type: Normal
Frequency: At-Will
AC: 2
Damage Base 5: 1d8+8 / 13
Class: Physical
Range: Melee, 1 Target, Dash, Push
Effect: The target is pushed 2 Meters

Move: Growl
Type: Normal
Frequency: At Will
AC: 2
Class: Status
Range: Burst 1, Friendly, Sonic, Socia
Effect: Growl lowers all Legal Targets Attack 1 Combat Stage.

Move: Defense Curl
Type: Normal
Frequency: At Will
AC: None
Class: Status
Range: Self
Effect: The user’s Defense is raised 1 Combat Stage and they become Curled Up until the end of the Scene or they are Recalled or Take a Breather. When using the Moves Rollout or Ice Ball while Curled Up, the user gains a +10 bonus to the damage rolls of those Moves

Move: Odor Sleuth
Type: Normal
Frequency: Scene x2
AC: None
Class: Status
Range: Self, Swift Action
Effect: Odor Sleuth may be activated as a Swift Action on the user’s turn. For the rest of the turn, the user’s Normal-Type and Fighting-Type Moves can hit and affect Ghost-Type targets, and the user can see through the Illusion Ability, Moves with the Illusion keyword, and effects created by the Illusionist Capability, ignoring all effects from those