Editing B.T.

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 22: Line 22:
 
== Stunts ==
 
== Stunts ==
  
βˆ’
*Assassin Shot: You are trained to compensate for gravity, distance, wind, and other factors that might otherwise spoil a well-placed shot. You know where, and how, to aim to deal the most damage to your opponent with a ranged weapon. Once per scene, when attacking an ambushed target (pg. 135) with a ranged weapon, you may add a +3 bonus to your attack test. You may elect to use this Stunt more than once per scene, but each use after the first costs a Fate Point.
+
*Assassin Shot: You are trained to compensate for gravity, distance, wind, and other factors that might otherwise spoil a well-placed shot. You know where, and how, to aim to deal the most damage to your opponent with a ranged weapon.
 +
Once per scene, when attacking an ambushed target (pg. 135) with a ranged weapon, you may add a +3 bonus to your attack test. You may elect to use this Stunt more than once per scene, but each use after the first costs a Fate Point.
 
*Tactical Dive: Diving through the air, you fire at your opponents before landing in a controlled roll and regaining your feet. Once per scene, you can both move into an adjacent zone and perform a ranged attack with a single Simple Action. If you can take cover in the zone you end in, you may take cover as a Free Action. This is in addition to the Free Action you normally get, which you can spend moving a second time if you wish.
 
*Tactical Dive: Diving through the air, you fire at your opponents before landing in a controlled roll and regaining your feet. Once per scene, you can both move into an adjacent zone and perform a ranged attack with a single Simple Action. If you can take cover in the zone you end in, you may take cover as a Free Action. This is in addition to the Free Action you normally get, which you can spend moving a second time if you wish.
 
*Stunt 3:
 
*Stunt 3:

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)