Difference between revisions of "Bill's special rule requests"

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* The rules say that the [[http://darknessfalls.leaderdesslok.com/hp-giantblooded.htm Giantblooded]] heroic path isn't open to dwarves.  I'm fine playing a giantblooded Erenlander, but I'd ''really'' like to have that character a dwarf.  It seems the main reason the rules say this is due to dwarves being mostly a small-sized creature, and the 'path eventually makes the character Large-sized.  But, I really like the idea of a large dwarf, who looks like a more-burly version of Blob (remember that he was Large?) who gains most of his size from being '''thick'''.<br>'''Update:''' Giantblooded for this dwarf was allowed
 
* The rules say that the [[http://darknessfalls.leaderdesslok.com/hp-giantblooded.htm Giantblooded]] heroic path isn't open to dwarves.  I'm fine playing a giantblooded Erenlander, but I'd ''really'' like to have that character a dwarf.  It seems the main reason the rules say this is due to dwarves being mostly a small-sized creature, and the 'path eventually makes the character Large-sized.  But, I really like the idea of a large dwarf, who looks like a more-burly version of Blob (remember that he was Large?) who gains most of his size from being '''thick'''.<br>'''Update:''' Giantblooded for this dwarf was allowed
  
* [[http://www.againsttheshadow.org/index.php?page=28 Founling]] is a new heroic path from the Against the Shadow fansite.  I'd like to choose this for my necromancy-focused channeler.  Basically, the path is for a person who is born somewhat apart from reality.  Less than totally alive.  At level 20 the character becomes incorporeal, like a ghost, which isn't really something I'd look forward to necessarily, but it would drive the development of the character into a really neat direction.  That's the main reason I like it so much.  If not, second choice is Charismatic - but that will not develop the character's personality and such in the direction I'm really excited about.<br>'''Update:'''  Foundling was allowed
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* [[http://www.againsttheshadow.org/index.php?page=28 Foundling]] is a new heroic path from the Against the Shadow fansite.  I'd like to choose this for my necromancy-focused channeler.  Basically, the path is for a person who is born somewhat apart from reality.  Less than totally alive.  At level 20 the character becomes incorporeal, like a ghost, which isn't really something I'd look forward to necessarily, but it would drive the development of the character into a really neat direction.  That's the main reason I like it so much.  If not, second choice is Charismatic - but that will not develop the character's personality and such in the direction I'm really excited about.<br>'''Update:'''  Foundling was allowed
  
 
* [[http://www.againsttheshadow.org/index.php?page=36 Bloodletter]] is a new heroic path from the Against the Shadow fansite.  I thought this would be really strange but fun, for a dwarven barbarian.  A very front-line fighter who acts as a literal meat shield, taking hits frequently and just barely scraping through.  Very reckless and dangerously fun!<br>'''Note:''' This may be used for a future character (assuming a current character dies)
 
* [[http://www.againsttheshadow.org/index.php?page=36 Bloodletter]] is a new heroic path from the Against the Shadow fansite.  I thought this would be really strange but fun, for a dwarven barbarian.  A very front-line fighter who acts as a literal meat shield, taking hits frequently and just barely scraping through.  Very reckless and dangerously fun!<br>'''Note:''' This may be used for a future character (assuming a current character dies)

Revision as of 22:39, 29 October 2006

  • The rules say that the [Giantblooded] heroic path isn't open to dwarves. I'm fine playing a giantblooded Erenlander, but I'd really like to have that character a dwarf. It seems the main reason the rules say this is due to dwarves being mostly a small-sized creature, and the 'path eventually makes the character Large-sized. But, I really like the idea of a large dwarf, who looks like a more-burly version of Blob (remember that he was Large?) who gains most of his size from being thick.
    Update: Giantblooded for this dwarf was allowed
  • [Foundling] is a new heroic path from the Against the Shadow fansite. I'd like to choose this for my necromancy-focused channeler. Basically, the path is for a person who is born somewhat apart from reality. Less than totally alive. At level 20 the character becomes incorporeal, like a ghost, which isn't really something I'd look forward to necessarily, but it would drive the development of the character into a really neat direction. That's the main reason I like it so much. If not, second choice is Charismatic - but that will not develop the character's personality and such in the direction I'm really excited about.
    Update: Foundling was allowed
  • [Bloodletter] is a new heroic path from the Against the Shadow fansite. I thought this would be really strange but fun, for a dwarven barbarian. A very front-line fighter who acts as a literal meat shield, taking hits frequently and just barely scraping through. Very reckless and dangerously fun!
    Note: This may be used for a future character (assuming a current character dies)
  • Spells
    • Spells from Libris Mortis
      None of these have the [Evil] descriptor. They just happen to have a neat effect, and are from that book. I don't want evil spells. I don't really care about the spell being the same, but I like what these spells accomplish.
      • Death Ward, Mass - makes more than one subject immune to death spells, negative energy drain, etc. (Note: death ward is a 5th-level spell in Midnight because it is normally available to druids at that level. So death ward, mass should be a 9th-level spell in Midnight, not 8th-level like it would be for clerics.)
      • Ectoplasmic Armor - provides protection for the caster versus incorporeal touch attacks alone.
      • Ghoul Glyph - creates a symbol that paralyzes anyone in an area.
      • Ghoul Light - creates a torch-like light that gives undead +1 turn resistance
      • Incorporeal Nova - Burst attempts to destroy incorporeal and gasseous creatures
      • Sheltered Vitality - immune to fatigue, exhaustion, and ability damage or drain (4th-level spell)
    • Spells from the Book of Vile Darkness
      None of these have the [Evil] descriptor. They just happen to have a neat effect, and are from that book. I don't want evil spells. I don't really care about the spell being the same, but I like what these spells accomplish.
      • Angry Ache - causes pain that imposes a -2 per 4 lvls penalty to attacks.
      • No Light - it's the opposite of light, by creating an absense of light (not magical darkness).
      • Preserve Organ - a lower-level and weakened version of gentle repose. This preserves a portion of a corpse, rather than the whole thing. Mainly, I could see this useful for preserving steaks, or a portion of a body that needs to not decay, like if you were bringing it to someone who could reincarnate a dead ally.
      • Suspend Disease - doesn't cure disease, but slows it, like slow poison.
    • Spells from Dragon Magazine
      • Bestow Greater Curse - upgrade to bestow curse, from Dragon 348.
    • Spells from other sources

Midnight:_the_SHADOW_KILLERS