Difference between revisions of "Blue Rose: Freedom Never Dies:Kraddoc"

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'''Background:''' Night People
 
'''Background:''' Night People
  
'''Role:''' 7th level Expert
+
'''Role:''' 8th level Expert
  
 
'''Role Ability:''' Expertise
 
'''Role Ability:''' Expertise
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Attack: +6 melee, +5 ranged
+
Attack: +7 melee, +6 ranged
  
 
Defense: 19 (+5 dodge, +2 armour, +2 shield)
 
Defense: 19 (+5 dodge, +2 armour, +2 shield)
  
Toughness: +5
+
Toughness: +6
  
 
Fortitude: +2
 
Fortitude: +2
  
Reflex (good): +5
+
Reflex (good): +6
  
Will (good): +6
+
Will (good): +7
  
  
Reputation: +2
+
Reputation: +3
  
 
Wealth: +22
 
Wealth: +22
  
Conviction: 4/6
+
Conviction: 2/6
  
 
==Weapons==
 
==Weapons==
+5 Light crossbow (damage +3, critcal 19-20/x2, range 80')
+
+6 Light crossbow (damage +3, critcal 19-20/x2, range 80')
  
+6 Dagger (damage +1, crital 19-20/x2)
+
+7 Dagger (damage +1, crital 19-20/x2)
  
+6 (+4 with shield) Longsword (damage +3, critical 19-20/x2)
+
+7 (+5 with shield) Longsword (damage +3, critical 19-20/x2)
  
 
==Favoured skills==
 
==Favoured skills==
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==Known skills==
 
==Known skills==
Bluff +12 / +14
+
Bluff +13 / +15
  
Diplomacy +12 / +14
+
Diplomacy +13 / +15
  
Gather Information +12
+
Gather Information +13
  
Intimidate +12 / +14
+
Intimidate +13 / +15
  
Knowledge (Engineering) +12
+
Knowledge (Engineering) +13
  
Notice +11
+
Notice +12
  
Sense Motive +11 / +13
+
Sense Motive +12 / +14
  
 
==Known feats==
 
==Known feats==
  
 
Armor Training (Light)
 
Armor Training (Light)
 +
 +
Arcanum - Psychic Shield
  
 
Inspire (Fear)
 
Inspire (Fear)
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| Bruised || Dazed || Staggered || Unconscious  
 
| Bruised || Dazed || Staggered || Unconscious  
 
|-
 
|-
| 1 || || X ||  
+
| 3 || X || X ||  
 
|-
 
|-
| 1 || || || ||  
+
| 3 || X || X || ||  
 
|-
 
|-
 
| Hurt || Wounded || Disabled || Dying || Dead
 
| Hurt || Wounded || Disabled || Dying || Dead

Latest revision as of 07:26, 29 February 2016

Kraddoc is a character in the campaign Freedom Never Dies, played by Ladegard.


Name: Kraddoc

Background: Night People

Role: 8th level Expert

Role Ability: Expertise

Alignment: Twilight

Nature: Enthusiastic / Apathetic

Heroic Calling: Judgment (atonement for oneself or others)


Background[edit]

In appearance, Kraddoc is a typical Night Person, almost 7 feet tall with too long limbs, bright yellow eyes and small fangs jutting from his jaw. It's only when he speaks that he begins to stand out, he's well-spoken and obviously educated.

Originally a simple work crew leader, his ability to learn and lead to his superiors sending him for training as an engineering officer. Although never one to revel in the cruelties available to him, it was while leading construction teams that he began to seriously consider moving against the Lich-King.

As he was continually promoted, he kept finding that he could extract better returns from his workers with a light hand. He also noticed that the humans had a thriving black market and underground resistance that moved people through his area. At first he simply turned a blind eye to this, but eventually the day came when he incorrectly filled out a work transit order for the number of people the human agent in his office needed to move. That was his first action for the Resistance, but hardly his last.


Abilities & Bonuses[edit]

Strength +1

Dexterity +0

Constitution +0

Intelligence +2

Wisdom +1

Charisma +2


Speed: 30'

Initiative: +0


Attack: +7 melee, +6 ranged

Defense: 19 (+5 dodge, +2 armour, +2 shield)

Toughness: +6

Fortitude: +2

Reflex (good): +6

Will (good): +7


Reputation: +3

Wealth: +22

Conviction: 2/6

Weapons[edit]

+6 Light crossbow (damage +3, critcal 19-20/x2, range 80')

+7 Dagger (damage +1, crital 19-20/x2)

+7 (+5 with shield) Longsword (damage +3, critical 19-20/x2)

Favoured skills[edit]

Bluff

Climb

Craft (pick one)

Diplomacy

Gather Information

Intimidate

Jump

Knowledge (Engineering)

Notice

Ride

Search

Sense Motive

Sneak

Survival


Favoured feats[edit]

Cleave

Great Cleave

Rage


Known skills[edit]

Bluff +13 / +15

Diplomacy +13 / +15

Gather Information +13

Intimidate +13 / +15

Knowledge (Engineering) +13

Notice +12

Sense Motive +12 / +14

Known feats[edit]

Armor Training (Light)

Arcanum - Psychic Shield

Inspire (Fear)

Inspire (Competence)

Inspire (Courage)

Leadership

Favors

Sensitive

Uncanny Dodge

Wealthy

Weapon Training

Traits[edit]

Carrying capacity

Darkvision

Light sensitivity


Equipment[edit]

Crossbow, Light

4 bundles of bolts

Dagger

Leather Armor

Shield, Heavy, Wooden

Explorers Outfit

Longsword

Courtiers Outfit

Signet Ring

Conditions[edit]

Bruised Dazed Staggered Unconscious
3 X X
3 X X
Hurt Wounded Disabled Dying Dead
Winded Fatigued Exhausted

Recent uses of fatiguing arcana: 0