Difference between revisions of "Blue rose: Freedom never Dies:Damage"
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The following house rules apply to Toughness saves against damage in the campaign [[Blue_Rose:_Freedom_Never_Dies|Freedom Never Dies]]. | The following house rules apply to Toughness saves against damage in the campaign [[Blue_Rose:_Freedom_Never_Dies|Freedom Never Dies]]. | ||
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* The difficulty for a Toughness save against damage is 10+damage bonus. | * The difficulty for a Toughness save against damage is 10+damage bonus. |
Latest revision as of 03:12, 8 November 2014
The following house rules apply to Toughness saves against damage in the campaign Freedom Never Dies.
- The difficulty for a Toughness save against damage is 10+damage bonus.
- Rolling equal to or higher than the difficulty on the Toughness save gives the character one level of Bruised/Hurt.
- Failing the Toughness save with 1-5 gives the character the Dazed/Wounded condition.
- Failing the Toughness save with 6-10 gives the character the Staggered/Disabled condition.
- Failing the Toughness save with 11 or more gives the character the Unconscious/Dying condition.
- In all other respects, the rules for taking damage are the same as in the rules as written.